FCL  0.6.0
Flexible Collision Library
fcl::detail::Intersect< S > Member List

This is the complete list of members for fcl::detail::Intersect< S >, including all inherited members.

intersect_EE(const Vector3< S > &a0, const Vector3< S > &b0, const Vector3< S > &c0, const Vector3< S > &d0, const Vector3< S > &a1, const Vector3< S > &b1, const Vector3< S > &c1, const Vector3< S > &d1, S *collision_time, Vector3< S > *p_i, bool useNewton=true)fcl::detail::Intersect< S >static
intersect_EE_filtered(const Vector3< S > &a0, const Vector3< S > &b0, const Vector3< S > &c0, const Vector3< S > &d0, const Vector3< S > &a1, const Vector3< S > &b1, const Vector3< S > &c1, const Vector3< S > &d1, S *collision_time, Vector3< S > *p_i, bool useNewton=true)fcl::detail::Intersect< S >static
intersect_Triangle(const Vector3< S > &P1, const Vector3< S > &P2, const Vector3< S > &P3, const Vector3< S > &Q1, const Vector3< S > &Q2, const Vector3< S > &Q3, Vector3< S > *contact_points=nullptr, unsigned int *num_contact_points=nullptr, S *penetration_depth=nullptr, Vector3< S > *normal=nullptr)fcl::detail::Intersect< S >static
intersect_Triangle(const Vector3< S > &P1, const Vector3< S > &P2, const Vector3< S > &P3, const Vector3< S > &Q1, const Vector3< S > &Q2, const Vector3< S > &Q3, const Matrix3< S > &R, const Vector3< S > &T, Vector3< S > *contact_points=nullptr, unsigned int *num_contact_points=nullptr, S *penetration_depth=nullptr, Vector3< S > *normal=nullptr) (defined in fcl::detail::Intersect< S >)fcl::detail::Intersect< S >static
intersect_Triangle(const Vector3< S > &P1, const Vector3< S > &P2, const Vector3< S > &P3, const Vector3< S > &Q1, const Vector3< S > &Q2, const Vector3< S > &Q3, const Transform3< S > &tf, Vector3< S > *contact_points=nullptr, unsigned int *num_contact_points=nullptr, S *penetration_depth=nullptr, Vector3< S > *normal=nullptr) (defined in fcl::detail::Intersect< S >)fcl::detail::Intersect< S >static
intersect_Triangle_ODE_style(const Vector3< S > &P1, const Vector3< S > &P2, const Vector3< S > &P3, const Vector3< S > &Q1, const Vector3< S > &Q2, const Vector3< S > &Q3, Vector3< S > *contact_points=nullptr, unsigned int *num_contact_points=nullptr, S *penetration_depth=nullptr, Vector3< S > *normal=nullptr)fcl::detail::Intersect< S >static
intersect_VE(const Vector3< S > &a0, const Vector3< S > &b0, const Vector3< S > &p0, const Vector3< S > &a1, const Vector3< S > &b1, const Vector3< S > &p1, const Vector3< S > &L)fcl::detail::Intersect< S >static
intersect_VF(const Vector3< S > &a0, const Vector3< S > &b0, const Vector3< S > &c0, const Vector3< S > &p0, const Vector3< S > &a1, const Vector3< S > &b1, const Vector3< S > &c1, const Vector3< S > &p1, S *collision_time, Vector3< S > *p_i, bool useNewton=true)fcl::detail::Intersect< S >static
intersect_VF_filtered(const Vector3< S > &a0, const Vector3< S > &b0, const Vector3< S > &c0, const Vector3< S > &p0, const Vector3< S > &a1, const Vector3< S > &b1, const Vector3< S > &c1, const Vector3< S > &p1, S *collision_time, Vector3< S > *p_i, bool useNewton=true)fcl::detail::Intersect< S >static