FCL  0.6.0
Flexible Collision Library
fcl::SaPCollisionManager< S > Member List

This is the complete list of members for fcl::SaPCollisionManager< S >, including all inherited members.

AABB_arrfcl::SaPCollisionManager< S >protected
addToOverlapPairs(const SaPPair &p) (defined in fcl::SaPCollisionManager< S >)fcl::SaPCollisionManager< S >protected
BroadPhaseCollisionManager() (defined in fcl::BroadPhaseCollisionManager< S >)fcl::BroadPhaseCollisionManager< S >
clear()fcl::SaPCollisionManager< S >virtual
collide(CollisionObject< S > *obj, void *cdata, CollisionCallBack< S > callback) const fcl::SaPCollisionManager< S >virtual
collide(void *cdata, CollisionCallBack< S > callback) const fcl::SaPCollisionManager< S >virtual
collide(BroadPhaseCollisionManager< S > *other_manager, void *cdata, CollisionCallBack< S > callback) const fcl::SaPCollisionManager< S >virtual
collide_(CollisionObject< S > *obj, void *cdata, CollisionCallBack< S > callback) const (defined in fcl::SaPCollisionManager< S >)fcl::SaPCollisionManager< S >protected
distance(CollisionObject< S > *obj, void *cdata, DistanceCallBack< S > callback) const fcl::SaPCollisionManager< S >virtual
distance(void *cdata, DistanceCallBack< S > callback) const fcl::SaPCollisionManager< S >virtual
distance(BroadPhaseCollisionManager< S > *other_manager, void *cdata, DistanceCallBack< S > callback) const fcl::SaPCollisionManager< S >virtual
distance_(CollisionObject< S > *obj, void *cdata, DistanceCallBack< S > callback, S &min_dist) const (defined in fcl::SaPCollisionManager< S >)fcl::SaPCollisionManager< S >protected
elistfcl::SaPCollisionManager< S >protected
empty() const fcl::SaPCollisionManager< S >virtual
enable_tested_set_ (defined in fcl::BroadPhaseCollisionManager< S >)fcl::BroadPhaseCollisionManager< S >mutableprotected
getObjects(std::vector< CollisionObject< S > * > &objs) const fcl::SaPCollisionManager< S >virtual
insertTestedSet(CollisionObject< S > *a, CollisionObject< S > *b) const (defined in fcl::BroadPhaseCollisionManager< S >)fcl::BroadPhaseCollisionManager< S >protected
inTestedSet(CollisionObject< S > *a, CollisionObject< S > *b) const (defined in fcl::BroadPhaseCollisionManager< S >)fcl::BroadPhaseCollisionManager< S >protected
obj_aabb_map (defined in fcl::SaPCollisionManager< S >)fcl::SaPCollisionManager< S >protected
optimal_axis (defined in fcl::SaPCollisionManager< S >)fcl::SaPCollisionManager< S >protected
overlap_pairsfcl::SaPCollisionManager< S >protected
registerObject(CollisionObject< S > *obj)fcl::SaPCollisionManager< S >virtual
registerObjects(const std::vector< CollisionObject< S > * > &other_objs)fcl::SaPCollisionManager< S >virtual
removeFromOverlapPairs(const SaPPair &p) (defined in fcl::SaPCollisionManager< S >)fcl::SaPCollisionManager< S >protected
SaPCollisionManager() (defined in fcl::SaPCollisionManager< S >)fcl::SaPCollisionManager< S >
setup()fcl::SaPCollisionManager< S >virtual
size() const fcl::SaPCollisionManager< S >virtual
tested_setfcl::BroadPhaseCollisionManager< S >mutableprotected
unregisterObject(CollisionObject< S > *obj)fcl::SaPCollisionManager< S >virtual
update()fcl::SaPCollisionManager< S >virtual
update(CollisionObject< S > *updated_obj)fcl::SaPCollisionManager< S >virtual
update(const std::vector< CollisionObject< S > * > &updated_objs)fcl::SaPCollisionManager< S >virtual
update_(SaPAABB *updated_aabb) (defined in fcl::SaPCollisionManager< S >)fcl::SaPCollisionManager< S >protected
updateVelist() (defined in fcl::SaPCollisionManager< S >)fcl::SaPCollisionManager< S >protected
velistfcl::SaPCollisionManager< S >protected
~BroadPhaseCollisionManager() (defined in fcl::BroadPhaseCollisionManager< S >)fcl::BroadPhaseCollisionManager< S >virtual
~SaPCollisionManager() (defined in fcl::SaPCollisionManager< S >)fcl::SaPCollisionManager< S >