FCL
0.6.0
Flexible Collision Library
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This is the complete list of members for fcl::detail::GJKSolver_libccd< S_ >, including all inherited members.
collision_tolerance | fcl::detail::GJKSolver_libccd< S_ > | |
distance_tolerance | fcl::detail::GJKSolver_libccd< S_ > | |
enableCachedGuess(bool if_enable) const (defined in fcl::detail::GJKSolver_libccd< S_ >) | fcl::detail::GJKSolver_libccd< S_ > | |
getCachedGuess() const (defined in fcl::detail::GJKSolver_libccd< S_ >) | fcl::detail::GJKSolver_libccd< S_ > | |
GJKSolver_libccd() | fcl::detail::GJKSolver_libccd< S_ > | |
max_collision_iterations | fcl::detail::GJKSolver_libccd< S_ > | |
max_distance_iterations | fcl::detail::GJKSolver_libccd< S_ > | |
S typedef (defined in fcl::detail::GJKSolver_libccd< S_ >) | fcl::detail::GJKSolver_libccd< S_ > | |
setCachedGuess(const Vector3< S > &guess) const (defined in fcl::detail::GJKSolver_libccd< S_ >) | fcl::detail::GJKSolver_libccd< S_ > | |
shapeDistance(const Shape1 &s1, const Transform3< S > &tf1, const Shape2 &s2, const Transform3< S > &tf2, S *dist=nullptr, Vector3< S > *p1=nullptr, Vector3< S > *p2=nullptr) const | fcl::detail::GJKSolver_libccd< S_ > | |
shapeIntersect(const Shape1 &s1, const Transform3< S > &tf1, const Shape2 &s2, const Transform3< S > &tf2, Vector3< S > *contact_points, S *penetration_depth, Vector3< S > *normal) const | fcl::detail::GJKSolver_libccd< S_ > | |
shapeIntersect(const Shape1 &s1, const Transform3< S > &tf1, const Shape2 &s2, const Transform3< S > &tf2, std::vector< ContactPoint< S >> *contacts=nullptr) const | fcl::detail::GJKSolver_libccd< S_ > | |
shapeIntersect(const Shape1 &s1, const Transform3< S > &tf1, const Shape2 &s2, const Transform3< S > &tf2, Vector3< S > *contact_points, S *penetration_depth, Vector3< S > *normal) const (defined in fcl::detail::GJKSolver_libccd< S_ >) | fcl::detail::GJKSolver_libccd< S_ > | |
shapeTriangleDistance(const Shape &s, const Transform3< S > &tf, const Vector3< S > &P1, const Vector3< S > &P2, const Vector3< S > &P3, S *dist=nullptr, Vector3< S > *p1=nullptr, Vector3< S > *p2=nullptr) const | fcl::detail::GJKSolver_libccd< S_ > | |
shapeTriangleDistance(const Shape &s, const Transform3< S > &tf1, const Vector3< S > &P1, const Vector3< S > &P2, const Vector3< S > &P3, const Transform3< S > &tf2, S *dist=nullptr, Vector3< S > *p1=nullptr, Vector3< S > *p2=nullptr) const | fcl::detail::GJKSolver_libccd< S_ > | |
shapeTriangleIntersect(const Shape &s, const Transform3< S > &tf, const Vector3< S > &P1, const Vector3< S > &P2, const Vector3< S > &P3, Vector3< S > *contact_points=nullptr, S *penetration_depth=nullptr, Vector3< S > *normal=nullptr) const | fcl::detail::GJKSolver_libccd< S_ > | |
shapeTriangleIntersect(const Shape &s, const Transform3< S > &tf1, const Vector3< S > &P1, const Vector3< S > &P2, const Vector3< S > &P3, const Transform3< S > &tf2, Vector3< S > *contact_points=nullptr, S *penetration_depth=nullptr, Vector3< S > *normal=nullptr) const (defined in fcl::detail::GJKSolver_libccd< S_ >) | fcl::detail::GJKSolver_libccd< S_ > |