FCL
0.6.0
Flexible Collision Library
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This is the complete list of members for fcl::IntervalTreeCollisionManager< S >, including all inherited members.
BroadPhaseCollisionManager() (defined in fcl::BroadPhaseCollisionManager< S >) | fcl::BroadPhaseCollisionManager< S > | |
checkColl(typename std::deque< detail::SimpleInterval< S > * >::const_iterator pos_start, typename std::deque< detail::SimpleInterval< S > * >::const_iterator pos_end, CollisionObject< S > *obj, void *cdata, CollisionCallBack< S > callback) const (defined in fcl::IntervalTreeCollisionManager< S >) | fcl::IntervalTreeCollisionManager< S > | protected |
checkDist(typename std::deque< detail::SimpleInterval< S > * >::const_iterator pos_start, typename std::deque< detail::SimpleInterval< S > * >::const_iterator pos_end, CollisionObject< S > *obj, void *cdata, DistanceCallBack< S > callback, S &min_dist) const (defined in fcl::IntervalTreeCollisionManager< S >) | fcl::IntervalTreeCollisionManager< S > | protected |
clear() | fcl::IntervalTreeCollisionManager< S > | virtual |
collide(CollisionObject< S > *obj, void *cdata, CollisionCallBack< S > callback) const | fcl::IntervalTreeCollisionManager< S > | virtual |
collide(void *cdata, CollisionCallBack< S > callback) const | fcl::IntervalTreeCollisionManager< S > | virtual |
collide(BroadPhaseCollisionManager< S > *other_manager, void *cdata, CollisionCallBack< S > callback) const | fcl::IntervalTreeCollisionManager< S > | virtual |
collide_(CollisionObject< S > *obj, void *cdata, CollisionCallBack< S > callback) const (defined in fcl::IntervalTreeCollisionManager< S >) | fcl::IntervalTreeCollisionManager< S > | protected |
distance(CollisionObject< S > *obj, void *cdata, DistanceCallBack< S > callback) const | fcl::IntervalTreeCollisionManager< S > | virtual |
distance(void *cdata, DistanceCallBack< S > callback) const | fcl::IntervalTreeCollisionManager< S > | virtual |
distance(BroadPhaseCollisionManager< S > *other_manager, void *cdata, DistanceCallBack< S > callback) const | fcl::IntervalTreeCollisionManager< S > | virtual |
distance_(CollisionObject< S > *obj, void *cdata, DistanceCallBack< S > callback, S &min_dist) const (defined in fcl::IntervalTreeCollisionManager< S >) | fcl::IntervalTreeCollisionManager< S > | protected |
empty() const | fcl::IntervalTreeCollisionManager< S > | virtual |
enable_tested_set_ (defined in fcl::BroadPhaseCollisionManager< S >) | fcl::BroadPhaseCollisionManager< S > | mutableprotected |
endpoints | fcl::IntervalTreeCollisionManager< S > | protected |
getObjects(std::vector< CollisionObject< S > * > &objs) const | fcl::IntervalTreeCollisionManager< S > | virtual |
insertTestedSet(CollisionObject< S > *a, CollisionObject< S > *b) const (defined in fcl::BroadPhaseCollisionManager< S >) | fcl::BroadPhaseCollisionManager< S > | protected |
interval_trees | fcl::IntervalTreeCollisionManager< S > | protected |
IntervalTreeCollisionManager() (defined in fcl::IntervalTreeCollisionManager< S >) | fcl::IntervalTreeCollisionManager< S > | |
inTestedSet(CollisionObject< S > *a, CollisionObject< S > *b) const (defined in fcl::BroadPhaseCollisionManager< S >) | fcl::BroadPhaseCollisionManager< S > | protected |
obj_interval_maps (defined in fcl::IntervalTreeCollisionManager< S >) | fcl::IntervalTreeCollisionManager< S > | protected |
registerObject(CollisionObject< S > *obj) | fcl::IntervalTreeCollisionManager< S > | virtual |
registerObjects(const std::vector< CollisionObject< S > * > &other_objs) | fcl::BroadPhaseCollisionManager< S > | virtual |
setup() | fcl::IntervalTreeCollisionManager< S > | virtual |
setup_ | fcl::IntervalTreeCollisionManager< S > | protected |
size() const | fcl::IntervalTreeCollisionManager< S > | virtual |
tested_set | fcl::BroadPhaseCollisionManager< S > | mutableprotected |
unregisterObject(CollisionObject< S > *obj) | fcl::IntervalTreeCollisionManager< S > | virtual |
update() | fcl::IntervalTreeCollisionManager< S > | virtual |
update(CollisionObject< S > *updated_obj) | fcl::IntervalTreeCollisionManager< S > | virtual |
update(const std::vector< CollisionObject< S > * > &updated_objs) | fcl::IntervalTreeCollisionManager< S > | virtual |
~BroadPhaseCollisionManager() (defined in fcl::BroadPhaseCollisionManager< S >) | fcl::BroadPhaseCollisionManager< S > | virtual |
~IntervalTreeCollisionManager() (defined in fcl::IntervalTreeCollisionManager< S >) | fcl::IntervalTreeCollisionManager< S > |