FCL  0.6.0
Flexible Collision Library
fcl::IntervalTreeCollisionManager< S > Member List

This is the complete list of members for fcl::IntervalTreeCollisionManager< S >, including all inherited members.

BroadPhaseCollisionManager() (defined in fcl::BroadPhaseCollisionManager< S >)fcl::BroadPhaseCollisionManager< S >
checkColl(typename std::deque< detail::SimpleInterval< S > * >::const_iterator pos_start, typename std::deque< detail::SimpleInterval< S > * >::const_iterator pos_end, CollisionObject< S > *obj, void *cdata, CollisionCallBack< S > callback) const (defined in fcl::IntervalTreeCollisionManager< S >)fcl::IntervalTreeCollisionManager< S >protected
checkDist(typename std::deque< detail::SimpleInterval< S > * >::const_iterator pos_start, typename std::deque< detail::SimpleInterval< S > * >::const_iterator pos_end, CollisionObject< S > *obj, void *cdata, DistanceCallBack< S > callback, S &min_dist) const (defined in fcl::IntervalTreeCollisionManager< S >)fcl::IntervalTreeCollisionManager< S >protected
clear()fcl::IntervalTreeCollisionManager< S >virtual
collide(CollisionObject< S > *obj, void *cdata, CollisionCallBack< S > callback) const fcl::IntervalTreeCollisionManager< S >virtual
collide(void *cdata, CollisionCallBack< S > callback) const fcl::IntervalTreeCollisionManager< S >virtual
collide(BroadPhaseCollisionManager< S > *other_manager, void *cdata, CollisionCallBack< S > callback) const fcl::IntervalTreeCollisionManager< S >virtual
collide_(CollisionObject< S > *obj, void *cdata, CollisionCallBack< S > callback) const (defined in fcl::IntervalTreeCollisionManager< S >)fcl::IntervalTreeCollisionManager< S >protected
distance(CollisionObject< S > *obj, void *cdata, DistanceCallBack< S > callback) const fcl::IntervalTreeCollisionManager< S >virtual
distance(void *cdata, DistanceCallBack< S > callback) const fcl::IntervalTreeCollisionManager< S >virtual
distance(BroadPhaseCollisionManager< S > *other_manager, void *cdata, DistanceCallBack< S > callback) const fcl::IntervalTreeCollisionManager< S >virtual
distance_(CollisionObject< S > *obj, void *cdata, DistanceCallBack< S > callback, S &min_dist) const (defined in fcl::IntervalTreeCollisionManager< S >)fcl::IntervalTreeCollisionManager< S >protected
empty() const fcl::IntervalTreeCollisionManager< S >virtual
enable_tested_set_ (defined in fcl::BroadPhaseCollisionManager< S >)fcl::BroadPhaseCollisionManager< S >mutableprotected
endpointsfcl::IntervalTreeCollisionManager< S >protected
getObjects(std::vector< CollisionObject< S > * > &objs) const fcl::IntervalTreeCollisionManager< S >virtual
insertTestedSet(CollisionObject< S > *a, CollisionObject< S > *b) const (defined in fcl::BroadPhaseCollisionManager< S >)fcl::BroadPhaseCollisionManager< S >protected
interval_treesfcl::IntervalTreeCollisionManager< S >protected
IntervalTreeCollisionManager() (defined in fcl::IntervalTreeCollisionManager< S >)fcl::IntervalTreeCollisionManager< S >
inTestedSet(CollisionObject< S > *a, CollisionObject< S > *b) const (defined in fcl::BroadPhaseCollisionManager< S >)fcl::BroadPhaseCollisionManager< S >protected
obj_interval_maps (defined in fcl::IntervalTreeCollisionManager< S >)fcl::IntervalTreeCollisionManager< S >protected
registerObject(CollisionObject< S > *obj)fcl::IntervalTreeCollisionManager< S >virtual
registerObjects(const std::vector< CollisionObject< S > * > &other_objs)fcl::BroadPhaseCollisionManager< S >virtual
setup()fcl::IntervalTreeCollisionManager< S >virtual
setup_fcl::IntervalTreeCollisionManager< S >protected
size() const fcl::IntervalTreeCollisionManager< S >virtual
tested_setfcl::BroadPhaseCollisionManager< S >mutableprotected
unregisterObject(CollisionObject< S > *obj)fcl::IntervalTreeCollisionManager< S >virtual
update()fcl::IntervalTreeCollisionManager< S >virtual
update(CollisionObject< S > *updated_obj)fcl::IntervalTreeCollisionManager< S >virtual
update(const std::vector< CollisionObject< S > * > &updated_objs)fcl::IntervalTreeCollisionManager< S >virtual
~BroadPhaseCollisionManager() (defined in fcl::BroadPhaseCollisionManager< S >)fcl::BroadPhaseCollisionManager< S >virtual
~IntervalTreeCollisionManager() (defined in fcl::IntervalTreeCollisionManager< S >)fcl::IntervalTreeCollisionManager< S >