FCL  0.6.0
Flexible Collision Library
rng.h
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35 
38 #ifndef FCL_MATH_RNG_H
39 #define FCL_MATH_RNG_H
40 
41 #include <cassert>
42 #include <random>
43 #include <iostream>
44 
45 #include "fcl/math/constants.h"
46 #include "fcl/math/detail/seed.h"
47 
48 namespace fcl
49 {
50 
57 template <typename S>
58 class RNG
59 {
60 public:
62  RNG();
63 
65  S uniform01();
66 
69  S uniformReal(S lower_bound, S upper_bound);
70 
73  int uniformInt(int lower_bound, int upper_bound);
74 
76  bool uniformBool();
77 
80  S gaussian01();
81 
84  S gaussian(S mean, S stddev);
85 
93  S halfNormalReal(S r_min, S r_max, S focus = 3.0);
94 
98  int halfNormalInt(int r_min, int r_max, S focus = 3.0);
99 
102  void quaternion(S value[4]);
103 
106  void eulerRPY(S value[3]);
107 
109  void disk(S r_min, S r_max, S& x, S& y);
110 
112  void ball(S r_min, S r_max, S& x, S& y, S& z);
113 
116  static void setSeed(std::uint_fast32_t seed);
117 
121  static std::uint_fast32_t getSeed();
122 
123 private:
124 
125  std::mt19937 generator_;
126  std::uniform_real_distribution<> uniDist_;
127  std::normal_distribution<> normalDist_;
128 
129 };
130 
131 using RNGf = RNG<float>;
132 using RNGd = RNG<double>;
133 
134 } // namespace fcl
135 
136 #include "fcl/math/rng-inl.h"
137 
138 #endif
void quaternion(S value[4])
Uniform random unit quaternion sampling. The computed value has the order (x,y,z,w) ...
Definition: rng-inl.h:132
Main namespace.
Definition: broadphase_bruteforce-inl.h:45
void ball(S r_min, S r_max, S &x, S &y, S &z)
Uniform random sample in a ball with radius from r_min to r_max.
Definition: rng-inl.h:171
S uniformReal(S lower_bound, S upper_bound)
Generate a random real within given bounds: [lower_bound, upper_bound)
Definition: rng-inl.h:66
RNG()
Constructor. Always sets a different random seed.
Definition: rng-inl.h:52
static std::uint_fast32_t getSeed()
Get the seed used for random number generation. Passing the returned value to setSeed() at a subseque...
Definition: rng-inl.h:214
void disk(S r_min, S r_max, S &x, S &y)
Uniform random sample on a disk with radius from r_min to r_max.
Definition: rng-inl.h:159
*void eulerRPY(S value[3])
Uniform random sampling of Euler roll-pitch-yaw angles, each in the range [-pi, pi). The computed value has the order (roll, pitch, yaw)
Definition: rng-inl.h:150
S halfNormalReal(S r_min, S r_max, S focus=3.0)
Generate a random real using a half-normal distribution. The value is within specified bounds [r_min...
Definition: rng-inl.h:105
S gaussian(S mean, S stddev)
Generate a random real using a normal distribution with given mean and variance.
Definition: rng-inl.h:98
int uniformInt(int lower_bound, int upper_bound)
Generate a random integer within given bounds: [lower_bound, upper_bound].
Definition: rng-inl.h:75
int halfNormalInt(int r_min, int r_max, S focus=3.0)
Generate a random integer using a half-normal distribution. The value is within specified bounds ([r_...
Definition: rng-inl.h:122
S uniform01()
Generate a random real between 0 and 1.
Definition: rng-inl.h:59
bool uniformBool()
Generate a random boolean.
Definition: rng-inl.h:84
static void setSeed(std::uint_fast32_t seed)
Set the seed for random number generation. Use this function to ensure the same sequence of random nu...
Definition: rng-inl.h:192
S gaussian01()
Generate a random real using a normal distribution with mean 0 and variance 1.
Definition: rng-inl.h:91
Random number generation. An instance of this class cannot be used by multiple threads at once (membe...
Definition: rng.h:58