FCL
0.6.0
Flexible Collision Library
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Main namespace. More...
Namespaces | |
time | |
Namespace containing time datatypes and time operations. | |
Classes | |
class | AABB |
A class describing the AABB collision structure, which is a box in 3D space determined by two diagonal points. More... | |
class | Box |
Center at zero point, axis aligned box. More... | |
class | BroadPhaseCollisionManager |
Base class for broad phase collision. It helps to accelerate the collision/distance between N objects. Also support self collision, self distance and collision/distance with another M objects. More... | |
class | BroadPhaseContinuousCollisionManager |
Base class for broad phase continuous collision. It helps to accelerate the continuous collision/distance between N objects. Also support self collision, self distance and collision/distance with another M objects. More... | |
class | BVHModel |
A class describing the bounding hierarchy of a mesh model or a point cloud model (which is viewed as a degraded version of mesh) More... | |
class | BVMotionBoundVisitor |
Compute the motion bound for a bounding volume, given the closest direction n between two query objects. More... | |
struct | BVNode |
A class describing a bounding volume node. It includes the tree structure providing in BVNodeBase and also the geometry data provided in BV template parameter. More... | |
struct | BVNodeBase |
BVNodeBase encodes the tree structure for BVH. More... | |
class | Capsule |
Center at zero point capsule. More... | |
class | CollisionGeometry |
The geometry for the object for collision or distance computation. More... | |
class | CollisionObject |
the object for collision or distance computation, contains the geometry and the transform information More... | |
struct | CollisionRequest |
request to the collision algorithm More... | |
struct | CollisionResult |
collision result More... | |
class | Cone |
Center at zero cone. More... | |
struct | constants |
struct | Contact |
Contact information returned by collision. More... | |
struct | ContactPoint |
Minimal contact information returned by collision. More... | |
class | ContinuousCollisionObject |
the object for continuous collision or distance computation, contains the geometry and the motion information More... | |
struct | ContinuousCollisionRequest |
struct | ContinuousCollisionResult |
continuous collision result More... | |
class | Convex |
Convex polytope. More... | |
struct | CostSource |
Cost source describes an area with a cost. The area is described by an AABB<S> region. More... | |
class | Cylinder |
Center at zero cylinder. More... | |
struct | DistanceRequest |
request to the distance computation More... | |
struct | DistanceResult |
distance result More... | |
class | DummyCollisionObject |
Dummy collision object with a point AABB<S> More... | |
class | DynamicAABBTreeCollisionManager |
class | DynamicAABBTreeCollisionManager_Array |
class | Ellipsoid |
Center at zero point ellipsoid. More... | |
class | Exception |
struct | GetDistancesImpl |
struct | GetDistancesImpl< S, 5 > |
struct | GetDistancesImpl< S, 6 > |
struct | GetDistancesImpl< S, 9 > |
struct | GetNodeTypeImpl |
struct | GetNodeTypeImpl< AABB< S > > |
struct | GetNodeTypeImpl< KDOP< S, 16 > > |
struct | GetNodeTypeImpl< KDOP< S, 18 > > |
struct | GetNodeTypeImpl< KDOP< S, 24 > > |
struct | GetNodeTypeImpl< kIOS< S > > |
struct | GetNodeTypeImpl< OBB< S > > |
struct | GetNodeTypeImpl< OBBRSS< S > > |
struct | GetNodeTypeImpl< RSS< S > > |
struct | GetOrientationImpl |
struct | GetOrientationImpl< S, OBB< S > > |
struct | GetOrientationImpl< S, OBBRSS< S > > |
struct | GetOrientationImpl< S, RSS< S > > |
class | Halfspace |
Half Space: this is equivalent to the Planed in ODE. The separation plane is defined as n * x = d; Points in the negative side of the separation plane (i.e. {x | n * x < d}) are inside the half space and points in the positive side of the separation plane (i.e. {x | n * x > d}) are outside the half space. More... | |
struct | IMatrix3 |
class | InterpMotion |
Linear interpolation motion Each Motion is assumed to have constant linear velocity and angular velocity The motion is R(t)(p - p_ref) + p_ref + T(t) Therefore, R(0) = R0, R(1) = R1 T(0) = T0 + R0 p_ref - p_ref T(1) = T1 + R1 p_ref - p_ref. More... | |
struct | Interval |
Interval class for [a, b]. More... | |
class | IntervalTreeCollisionManager |
Collision manager based on interval tree. More... | |
struct | IVector3 |
class | KDOP |
KDOP class describes the KDOP collision structures. K is set as the template parameter, which should be 16, 18, or 24 The KDOP structure is defined by some pairs of parallel planes defined by some axes. For K = 16, the planes are 6 AABB planes and 10 diagonal planes that cut off some space of the edges: (-1,0,0) and (1,0,0) -> indices 0 and 8 (0,-1,0) and (0,1,0) -> indices 1 and 9 (0,0,-1) and (0,0,1) -> indices 2 and 10 (-1,-1,0) and (1,1,0) -> indices 3 and 11 (-1,0,-1) and (1,0,1) -> indices 4 and 12 (0,-1,-1) and (0,1,1) -> indices 5 and 13 (-1,1,0) and (1,-1,0) -> indices 6 and 14 (-1,0,1) and (1,0,-1) -> indices 7 and 15 For K = 18, the planes are 6 AABB planes and 12 diagonal planes that cut off some space of the edges: (-1,0,0) and (1,0,0) -> indices 0 and 9 (0,-1,0) and (0,1,0) -> indices 1 and 10 (0,0,-1) and (0,0,1) -> indices 2 and 11 (-1,-1,0) and (1,1,0) -> indices 3 and 12 (-1,0,-1) and (1,0,1) -> indices 4 and 13 (0,-1,-1) and (0,1,1) -> indices 5 and 14 (-1,1,0) and (1,-1,0) -> indices 6 and 15 (-1,0,1) and (1,0,-1) -> indices 7 and 16 (0,-1,1) and (0,1,-1) -> indices 8 and 17 For K = 18, the planes are 6 AABB planes and 18 diagonal planes that cut off some space of the edges: (-1,0,0) and (1,0,0) -> indices 0 and 12 (0,-1,0) and (0,1,0) -> indices 1 and 13 (0,0,-1) and (0,0,1) -> indices 2 and 14 (-1,-1,0) and (1,1,0) -> indices 3 and 15 (-1,0,-1) and (1,0,1) -> indices 4 and 16 (0,-1,-1) and (0,1,1) -> indices 5 and 17 (-1,1,0) and (1,-1,0) -> indices 6 and 18 (-1,0,1) and (1,0,-1) -> indices 7 and 19 (0,-1,1) and (0,1,-1) -> indices 8 and 20 (-1, -1, 1) and (1, 1, -1) –> indices 9 and 21 (-1, 1, -1) and (1, -1, 1) –> indices 10 and 22 (1, -1, -1) and (-1, 1, 1) –> indices 11 and 23. More... | |
class | kIOS |
A class describing the kIOS collision structure, which is a set of spheres. More... | |
struct | MakeParentRelativeRecurseImpl |
struct | MakeParentRelativeRecurseImpl< S, OBB< S > > |
struct | MakeParentRelativeRecurseImpl< S, OBBRSS< S > > |
struct | MakeParentRelativeRecurseImpl< S, RSS< S > > |
class | MotionBase |
class | NaiveCollisionManager |
Brute force N-body collision manager. More... | |
class | OBB |
Oriented bounding box class. More... | |
class | OBBRSS |
Class merging the OBB and RSS, can handle collision and distance simultaneously. More... | |
class | Plane |
Infinite plane. More... | |
class | RNG |
Random number generation. An instance of this class cannot be used by multiple threads at once (member functions are not const). However, the constructor is thread safe and different instances can be used safely in any number of threads. It is also guaranteed that all created instances will have a different random seed. More... | |
class | RSS |
A class for rectangle sphere-swept bounding volume. More... | |
class | SamplerBase |
class | SamplerR |
class | SamplerSE2 |
class | SamplerSE2_disk |
class | SamplerSE3Euler |
class | SamplerSE3Euler_ball |
class | SamplerSE3Quat |
class | SamplerSE3Quat_ball |
class | SaPCollisionManager |
Rigorous SAP collision manager. More... | |
class | ScrewMotion |
class | ShapeBase |
Base class for all basic geometric shapes. More... | |
struct | SortByXLow |
Functor sorting objects according to the AABB<S> lower x bound. More... | |
struct | SortByYLow |
Functor sorting objects according to the AABB<S> lower y bound. More... | |
struct | SortByZLow |
Functor sorting objects according to the AABB<S> lower z bound. More... | |
class | SpatialHashingCollisionManager |
spatial hashing collision mananger More... | |
class | Sphere |
Center at zero point sphere. More... | |
class | SplineMotion |
class | SSaPCollisionManager |
Simple SAP collision manager. More... | |
class | TaylorModel |
TaylorModel implements a third order Taylor model, i.e., a cubic approximation of a function over a time interval, with an interval remainder. All the operations on two Taylor models assume their time intervals are the same. More... | |
class | TBVMotionBoundVisitor |
struct | TBVMotionBoundVisitorVisitImpl |
struct | TBVMotionBoundVisitorVisitImpl< S, RSS< S >, InterpMotion< S > > |
Compute the motion bound for a bounding volume along a given direction n according to mu < |v * n| + ||w x n||(r + max(||ci*||)) where ||ci*|| = ||R0(ci) x w||. w is the angular axis (normalized) and ci are the endpoints of the generator primitives of RSS. Notice that all bv parameters are in the local frame of the object, but n should be in the global frame (the reason is that the motion (t1, t2 and t) is in global frame) More... | |
struct | TBVMotionBoundVisitorVisitImpl< S, RSS< S >, ScrewMotion< S > > |
Compute the motion bound for a bounding volume along a given direction n according to mu < |v * n| + ||w x n||(r + max(||ci*||)) where ||ci*|| = ||R0(ci) x w||. w is the angular axis (normalized) and ci are the endpoints of the generator primitives of RSS. Notice that all bv parameters are in the local frame of the object, but n should be in the global frame (the reason is that the motion (t1, t2 and t) is in global frame) More... | |
struct | TBVMotionBoundVisitorVisitImpl< S, RSS< S >, SplineMotion< S > > |
struct | TBVMotionBoundVisitorVisitImpl< S, RSS< S >, TranslationMotion< S > > |
Compute the motion bound for a bounding volume along a given direction n. More... | |
struct | TimeInterval |
class | TMatrix3 |
class | TranslationMotion |
class | Triangle |
Triangle with 3 indices for points. More... | |
class | TriangleMotionBoundVisitor |
struct | TriangleMotionBoundVisitorVisitImpl |
struct | TriangleMotionBoundVisitorVisitImpl< S, InterpMotion< S > > |
Compute the motion bound for a triangle along a given direction n according to mu < |v * n| + ||w x n||(max||ci*||) where ||ci*|| = ||R0(ci) x w|| / |w|. w is the angular velocity and ci are the triangle vertex coordinates. Notice that the triangle is in the local frame of the object, but n should be in the global frame (the reason is that the motion (t1, t2 and t) is in global frame) More... | |
struct | TriangleMotionBoundVisitorVisitImpl< S, ScrewMotion< S > > |
Compute the motion bound for a triangle along a given direction n according to mu < |v * n| + ||w x n||(max||ci*||) where ||ci*|| = ||R0(ci) x w|| / |w|. w is the angular velocity and ci are the triangle vertex coordinates. Notice that the triangle is in the local frame of the object, but n should be in the global frame (the reason is that the motion (t1, t2 and t) is in global frame) More... | |
struct | TriangleMotionBoundVisitorVisitImpl< S, SplineMotion< S > > |
struct | TriangleMotionBoundVisitorVisitImpl< S, TranslationMotion< S > > |
Compute the motion bound for a triangle along a given direction n. More... | |
class | TriangleP |
Triangle stores the points instead of only indices of points. More... | |
class | TVector3 |
class | Variance3 |
Class for variance matrix in 3d. More... | |
Typedefs | |
using | NaiveCollisionManagerf = NaiveCollisionManager< float > |
using | NaiveCollisionManagerd = NaiveCollisionManager< double > |
template<typename S > | |
using | CollisionCallBack = bool(*)(CollisionObject< S > *o1, CollisionObject< S > *o2, void *cdata) |
Callback for collision between two objects. Return value is whether can stop now. | |
template<typename S > | |
using | DistanceCallBack = bool(*)(CollisionObject< S > *o1, CollisionObject< S > *o2, void *cdata, S &dist) |
Callback for distance between two objects, Return value is whether can stop now, also return the minimum distance till now. | |
using | BroadPhaseCollisionManagerf = BroadPhaseCollisionManager< float > |
using | BroadPhaseCollisionManagerd = BroadPhaseCollisionManager< double > |
template<typename S > | |
using | ContinuousCollisionCallBack = bool(*)(ContinuousCollisionObject< S > *o1, ContinuousCollisionObject< S > *o2, void *cdata) |
Callback for continuous collision between two objects. Return value is whether can stop now. | |
template<typename S > | |
using | ContinuousDistanceCallBack = bool(*)(ContinuousCollisionObject< S > *o1, ContinuousCollisionObject< S > *o2, void *cdata, S &dist) |
Callback for continuous distance between two objects, Return value is whether can stop now, also return the minimum distance till now. | |
using | BroadPhaseContinuousCollisionManagerf = BroadPhaseContinuousCollisionManager< float > |
using | BroadPhaseContinuousCollisionManagerd = BroadPhaseContinuousCollisionManager< double > |
using | DynamicAABBTreeCollisionManagerf = DynamicAABBTreeCollisionManager< float > |
using | DynamicAABBTreeCollisionManagerd = DynamicAABBTreeCollisionManager< double > |
using | DynamicAABBTreeCollisionManager_Arrayf = DynamicAABBTreeCollisionManager_Array< float > |
using | DynamicAABBTreeCollisionManager_Arrayd = DynamicAABBTreeCollisionManager_Array< double > |
using | IntervalTreeCollisionManagerf = IntervalTreeCollisionManager< float > |
using | IntervalTreeCollisionManagerd = IntervalTreeCollisionManager< double > |
using | SaPCollisionManagerf = SaPCollisionManager< float > |
using | SaPCollisionManagerd = SaPCollisionManager< double > |
template<typename HashTable = detail::SimpleHashTable<AABB<float>, CollisionObject<float>*, detail::SpatialHash<float>>> | |
using | SpatialHashingCollisionManagerf = SpatialHashingCollisionManager< float, HashTable > |
template<typename HashTable = detail::SimpleHashTable<AABB<double>, CollisionObject<double>*, detail::SpatialHash<double>>> | |
using | SpatialHashingCollisionManagerd = SpatialHashingCollisionManager< double, HashTable > |
using | SSaPCollisionManagerf = SSaPCollisionManager< float > |
using | SSaPCollisionManagerd = SSaPCollisionManager< double > |
typedef FCL_DEPRECATED double | FCL_REAL |
typedef FCL_DEPRECATED std::int64_t | FCL_INT64 |
typedef FCL_DEPRECATED std::uint64_t | FCL_UINT64 |
typedef FCL_DEPRECATED std::int32_t | FCL_INT32 |
typedef FCL_DEPRECATED std::uint32_t | FCL_UINT32 |
using | int64 = std::int64_t |
using | uint64 = std::uint64_t |
using | int32 = std::int32_t |
using | uint32 = std::uint32_t |
template<typename S > | |
using | Vector2 = Eigen::Matrix< S, 2, 1 > |
template<typename S > | |
using | Vector3 = Eigen::Matrix< S, 3, 1 > |
template<typename S > | |
using | Vector6 = Eigen::Matrix< S, 6, 1 > |
template<typename S > | |
using | Vector7 = Eigen::Matrix< S, 7, 1 > |
template<typename S , int N> | |
using | VectorN = Eigen::Matrix< S, N, 1 > |
template<typename S > | |
using | VectorX = Eigen::Matrix< S, Eigen::Dynamic, 1 > |
template<typename S > | |
using | Matrix3 = Eigen::Matrix< S, 3, 3 > |
template<typename S > | |
using | Quaternion = Eigen::Quaternion< S > |
template<typename S > | |
using | Transform3 = Eigen::Transform< S, 3, Eigen::AffineCompact > |
template<typename S > | |
using | Translation3 = Eigen::Translation< S, 3 > |
template<typename S > | |
using | AngleAxis = Eigen::AngleAxis< S > |
using | Vector3f = Vector3< float > |
template<int N> | |
using | VectorNf = VectorN< float, N > |
using | VectorXf = VectorX< float > |
using | Matrix3f = Matrix3< float > |
using | Quaternionf = Quaternion< float > |
using | Transform3f = Transform3< float > |
using | Translation3f = Translation3< float > |
using | AngleAxisf = AngleAxis< float > |
using | Vector3d = Vector3< double > |
template<int N> | |
using | VectorNd = VectorN< double, N > |
using | VectorXd = VectorX< double > |
using | Matrix3d = Matrix3< double > |
using | Quaterniond = Quaternion< double > |
using | Transform3d = Transform3< double > |
using | Translation3d = Translation3< double > |
using | AngleAxisd = AngleAxis< double > |
using | CollisionGeometryf = CollisionGeometry< float > |
using | CollisionGeometryd = CollisionGeometry< double > |
using | Boxf = Box< float > |
using | Boxd = Box< double > |
using | Capsulef = Capsule< float > |
using | Capsuled = Capsule< double > |
using | Conef = Cone< float > |
using | Coned = Cone< double > |
using | Convexf = Convex< float > |
using | Convexd = Convex< double > |
using | Cylinderf = Cylinder< float > |
using | Cylinderd = Cylinder< double > |
using | Ellipsoidf = Ellipsoid< float > |
using | Ellipsoidd = Ellipsoid< double > |
using | Halfspacef = Halfspace< float > |
using | Halfspaced = Halfspace< double > |
using | Planef = Plane< float > |
using | Planed = Plane< double > |
using | ShapeBasef = ShapeBase< float > |
using | ShapeBased = ShapeBase< double > |
using | Spheref = Sphere< float > |
using | Sphered = Sphere< double > |
using | TrianglePf = TriangleP< float > |
using | TrianglePd = TriangleP< double > |
using | AABBf = AABB< float > |
using | AABBd = AABB< double > |
template<std::size_t N> | |
using | KDOPf = KDOP< float, N > |
template<std::size_t N> | |
using | KDOPd = KDOP< double, N > |
using | kIOSf = kIOS< float > |
using | kIOSd = kIOS< double > |
using | OBBf = OBB< float > |
using | OBBd = OBB< double > |
using | OBBRSSf = OBBRSS< float > |
using | OBBRSSd = OBBRSS< double > |
using | RSSf = RSS< float > |
using | RSSd = RSS< double > |
using | constantsf = constants< float > |
using | constantsd = constants< double > |
using | MotionBasef = MotionBase< float > |
using | MotionBased = MotionBase< double > |
template<typename S > | |
using | MotionBasePtr = std::shared_ptr< MotionBase< S >> |
using | TranslationMotionf = TranslationMotion< float > |
using | TranslationMotiond = TranslationMotion< double > |
using | RNGf = RNG< float > |
using | RNGd = RNG< double > |
template<std::size_t N> | |
using | SamplerRf = SamplerR< float, N > |
template<std::size_t N> | |
using | SamplerRd = SamplerR< double, N > |
using | SamplerSE2f = SamplerSE2< float > |
using | SamplerSE2d = SamplerSE2< double > |
using | SamplerSE2_diskf = SamplerSE2_disk< float > |
using | SamplerSE2_diskd = SamplerSE2_disk< double > |
using | SamplerSE3Eulerf = SamplerSE3Euler< float > |
using | SamplerSE3Eulerd = SamplerSE3Euler< double > |
using | SamplerSE3Euler_ballf = SamplerSE3Euler_ball< float > |
using | SamplerSE3Euler_balld = SamplerSE3Euler_ball< double > |
using | SamplerSE3Quatf = SamplerSE3Quat< float > |
using | SamplerSE3Quatd = SamplerSE3Quat< double > |
using | SamplerSE3Quat_ballf = SamplerSE3Quat_ball< float > |
using | SamplerSE3Quat_balld = SamplerSE3Quat_ball< double > |
using | Variance3f = Variance3< float > |
using | Variance3d = Variance3< double > |
using | CollisionObjectf = CollisionObject< float > |
using | CollisionObjectd = CollisionObject< double > |
using | CollisionRequestf = CollisionRequest< float > |
using | CollisionRequestd = CollisionRequest< double > |
using | CollisionResultf = CollisionResult< float > |
using | CollisionResultd = CollisionResult< double > |
using | Contactf = Contact< float > |
using | Contactd = Contact< double > |
using | ContactPointf = ContactPoint< float > |
using | ContactPointd = ContactPoint< double > |
using | ContinuousCollisionObjectf = ContinuousCollisionObject< float > |
using | ContinuousCollisionObjectd = ContinuousCollisionObject< double > |
using | ContinuousCollisionRequestf = ContinuousCollisionRequest< float > |
using | ContinuousCollisionRequestd = ContinuousCollisionRequest< double > |
using | ContinuousCollisionResultf = ContinuousCollisionResult< float > |
using | ContinuousCollisionResultd = ContinuousCollisionResult< double > |
using | CostSourcef = CostSource< float > |
using | CostSourced = CostSource< double > |
using | DistanceRequestf = DistanceRequest< float > |
using | DistanceRequestd = DistanceRequest< double > |
using | DistanceResultf = DistanceResult< float > |
using | DistanceResultd = DistanceResult< double > |
Enumerations | |
enum | BVHBuildState { BVH_BUILD_STATE_EMPTY, BVH_BUILD_STATE_BEGUN, BVH_BUILD_STATE_PROCESSED, BVH_BUILD_STATE_UPDATE_BEGUN, BVH_BUILD_STATE_UPDATED, BVH_BUILD_STATE_REPLACE_BEGUN } |
States for BVH construction empty->begun->processed ->replace_begun->processed -> ...... | |-> update_begun -> updated -> ..... More... | |
enum | BVHReturnCode { BVH_OK = 0, BVH_ERR_MODEL_OUT_OF_MEMORY = -1, BVH_ERR_BUILD_OUT_OF_SEQUENCE = -2, BVH_ERR_BUILD_EMPTY_MODEL = -3, BVH_ERR_BUILD_EMPTY_PREVIOUS_FRAME = -4, BVH_ERR_UNSUPPORTED_FUNCTION = -5, BVH_ERR_UNUPDATED_MODEL = -6, BVH_ERR_INCORRECT_DATA = -7, BVH_ERR_UNKNOWN = -8 } |
Error code for BVH. More... | |
enum | BVHModelType { BVH_MODEL_UNKNOWN, BVH_MODEL_TRIANGLES, BVH_MODEL_POINTCLOUD } |
BVH model type. More... | |
enum | OBJECT_TYPE { OT_UNKNOWN, OT_BVH, OT_GEOM, OT_OCTREE, OT_COUNT } |
object type: BVH (mesh, points), basic geometry, octree | |
enum | NODE_TYPE { BV_UNKNOWN, BV_AABB, BV_OBB, BV_RSS, BV_kIOS, BV_OBBRSS, BV_KDOP16, BV_KDOP18, BV_KDOP24, GEOM_BOX, GEOM_SPHERE, GEOM_ELLIPSOID, GEOM_CAPSULE, GEOM_CONE, GEOM_CYLINDER, GEOM_CONVEX, GEOM_PLANE, GEOM_HALFSPACE, GEOM_TRIANGLE, GEOM_OCTREE, NODE_COUNT } |
traversal node type: bounding volume (AABB, OBB, RSS, kIOS, OBBRSS, KDOP16, KDOP18, kDOP24), basic shape (box, sphere, ellipsoid, capsule, cone, cylinder, convex, plane, halfspace, triangle), and octree | |
enum | CCDMotionType { CCDM_TRANS, CCDM_LINEAR, CCDM_SCREW, CCDM_SPLINE } |
enum | CCDSolverType { CCDC_NAIVE, CCDC_CONSERVATIVE_ADVANCEMENT, CCDC_RAY_SHOOTING, CCDC_POLYNOMIAL_SOLVER } |
enum | GJKSolverType { GST_LIBCCD, GST_INDEP } |
Type of narrow phase GJK solver. | |
Functions | |
template void | BVHExpand (BVHModel< OBB< double >> &model, const Variance3< double > *ucs, double r) |
template void | BVHExpand (BVHModel< RSS< double >> &model, const Variance3< double > *ucs, double r) |
template<typename S , typename BV > | |
void | BVHExpand (BVHModel< BV > &model, const Variance3< S > *ucs, S r) |
Expand the BVH bounding boxes according to the variance matrix corresponding to the data stored within each BV node. | |
template<typename S > | |
void | BVHExpand (BVHModel< OBB< S >> &model, const Variance3< S > *ucs, S r=1.0) |
Expand the BVH bounding boxes according to the corresponding variance information, for OBB. | |
template<typename S > | |
void | BVHExpand (BVHModel< RSS< S >> &model, const Variance3< S > *ucs, S r=1.0) |
Expand the BVH bounding boxes according to the corresponding variance information, for RSS. | |
template<typename BV > | |
void | generateBVHModel (BVHModel< BV > &model, const Box< typename BV::S > &shape, const Transform3< typename BV::S > &pose) |
Generate BVH model from box. | |
template<typename BV > | |
void | generateBVHModel (BVHModel< BV > &model, const Sphere< typename BV::S > &shape, const Transform3< typename BV::S > &pose, unsigned int seg, unsigned int ring) |
Generate BVH model from sphere, given the number of segments along longitude and number of rings along latitude. | |
template<typename BV > | |
void | generateBVHModel (BVHModel< BV > &model, const Sphere< typename BV::S > &shape, const Transform3< typename BV::S > &pose, unsigned int n_faces_for_unit_sphere) |
Generate BVH model from sphere The difference between generateBVHModel is that it gives the number of triangles faces N for a sphere with unit radius. For sphere of radius r, then the number of triangles is r * r * N so that the area represented by a single triangle is approximately the same.s. | |
template<typename BV > | |
void | generateBVHModel (BVHModel< BV > &model, const Ellipsoid< typename BV::S > &shape, const Transform3< typename BV::S > &pose, unsigned int seg, unsigned int ring) |
Generate BVH model from ellipsoid, given the number of segments along longitude and number of rings along latitude. | |
template<typename BV > | |
void | generateBVHModel (BVHModel< BV > &model, const Ellipsoid< typename BV::S > &shape, const Transform3< typename BV::S > &pose, unsigned int n_faces_for_unit_ellipsoid) |
Generate BVH model from ellipsoid The difference between generateBVHModel is that it gives the number of triangles faces N for an ellipsoid with unit radii (1, 1, 1). For ellipsoid of radii (a, b, c), then the number of triangles is ((a^p * b^p + b^p * c^p + c^p * a^p)/3)^(1/p) * N, where p is 1.6075, so that the area represented by a single triangle is approximately the same. Reference: https://en.wikipedia.org/wiki/Ellipsoid<S>#Approximate_formula. | |
template<typename BV > | |
void | generateBVHModel (BVHModel< BV > &model, const Cylinder< typename BV::S > &shape, const Transform3< typename BV::S > &pose, unsigned int tot, unsigned int h_num) |
Generate BVH model from cylinder, given the number of segments along circle and the number of segments along axis. | |
template<typename BV > | |
void | generateBVHModel (BVHModel< BV > &model, const Cylinder< typename BV::S > &shape, const Transform3< typename BV::S > &pose, unsigned int tot_for_unit_cylinder) |
Generate BVH model from cylinder Difference from generateBVHModel: is that it gives the circle split number tot for a cylinder with unit radius. For cylinder with larger radius, the number of circle split number is r * tot. | |
template<typename BV > | |
void | generateBVHModel (BVHModel< BV > &model, const Cone< typename BV::S > &shape, const Transform3< typename BV::S > &pose, unsigned int tot, unsigned int h_num) |
Generate BVH model from cone, given the number of segments along circle and the number of segments along axis. | |
template<typename BV > | |
void | generateBVHModel (BVHModel< BV > &model, const Cone< typename BV::S > &shape, const Transform3< typename BV::S > &pose, unsigned int tot_for_unit_cone) |
Generate BVH model from cone Difference from generateBVHModel: is that it gives the circle split number tot for a cylinder with unit radius. For cone with larger radius, the number of circle split number is r * tot. | |
template Halfspace< double > | transform (const Halfspace< double > &a, const Transform3< double > &tf) |
template<typename S > | |
Halfspace< S > | transform (const Halfspace< S > &a, const Transform3< S > &tf) |
template Plane< double > | transform (const Plane< double > &a, const Transform3< double > &tf) |
template<typename S > | |
Plane< S > | transform (const Plane< S > &a, const Transform3< S > &tf) |
template void | constructBox (const OBB< double > &bv, Box< double > &box, Transform3< double > &tf) |
template void | constructBox (const OBBRSS< double > &bv, Box< double > &box, Transform3< double > &tf) |
template void | constructBox (const kIOS< double > &bv, Box< double > &box, Transform3< double > &tf) |
template void | constructBox (const RSS< double > &bv, Box< double > &box, Transform3< double > &tf) |
template void | constructBox (const KDOP< double, 16 > &bv, Box< double > &box, Transform3< double > &tf) |
template void | constructBox (const KDOP< double, 18 > &bv, Box< double > &box, Transform3< double > &tf) |
template void | constructBox (const KDOP< double, 24 > &bv, Box< double > &box, Transform3< double > &tf) |
template void | constructBox (const AABB< double > &bv, const Transform3< double > &tf_bv, Box< double > &box, Transform3< double > &tf) |
template void | constructBox (const OBB< double > &bv, const Transform3< double > &tf_bv, Box< double > &box, Transform3< double > &tf) |
template void | constructBox (const OBBRSS< double > &bv, const Transform3< double > &tf_bv, Box< double > &box, Transform3< double > &tf) |
template void | constructBox (const kIOS< double > &bv, const Transform3< double > &tf_bv, Box< double > &box, Transform3< double > &tf) |
template void | constructBox (const RSS< double > &bv, const Transform3< double > &tf_bv, Box< double > &box, Transform3< double > &tf) |
template void | constructBox (const KDOP< double, 16 > &bv, const Transform3< double > &tf_bv, Box< double > &box, Transform3< double > &tf) |
template void | constructBox (const KDOP< double, 18 > &bv, const Transform3< double > &tf_bv, Box< double > &box, Transform3< double > &tf) |
template void | constructBox (const KDOP< double, 24 > &bv, const Transform3< double > &tf_bv, Box< double > &box, Transform3< double > &tf) |
template<typename BV , typename Shape > | |
void | computeBV (const Shape &s, const Transform3< typename BV::S > &tf, BV &bv) |
calculate a bounding volume for a shape in a specific configuration | |
template<typename S > | |
void | constructBox (const AABB< S > &bv, Box< S > &box, Transform3< S > &tf) |
construct a box shape (with a configuration) from a given bounding volume | |
template<typename S > | |
void | constructBox (const OBB< S > &bv, Box< S > &box, Transform3< S > &tf) |
template<typename S > | |
void | constructBox (const OBBRSS< S > &bv, Box< S > &box, Transform3< S > &tf) |
template<typename S > | |
void | constructBox (const kIOS< S > &bv, Box< S > &box, Transform3< S > &tf) |
template<typename S > | |
void | constructBox (const RSS< S > &bv, Box< S > &box, Transform3< S > &tf) |
template<typename S > | |
void | constructBox (const KDOP< S, 16 > &bv, Box< S > &box, Transform3< S > &tf) |
template<typename S > | |
void | constructBox (const KDOP< S, 18 > &bv, Box< S > &box, Transform3< S > &tf) |
template<typename S > | |
void | constructBox (const KDOP< S, 24 > &bv, Box< S > &box, Transform3< S > &tf) |
template<typename S > | |
void | constructBox (const AABB< S > &bv, const Transform3< S > &tf_bv, Box< S > &box, Transform3< S > &tf) |
template<typename S > | |
void | constructBox (const OBB< S > &bv, const Transform3< S > &tf_bv, Box< S > &box, Transform3< S > &tf) |
template<typename S > | |
void | constructBox (const OBBRSS< S > &bv, const Transform3< S > &tf_bv, Box< S > &box, Transform3< S > &tf) |
template<typename S > | |
void | constructBox (const kIOS< S > &bv, const Transform3< S > &tf_bv, Box< S > &box, Transform3< S > &tf) |
template<typename S > | |
void | constructBox (const RSS< S > &bv, const Transform3< S > &tf_bv, Box< S > &box, Transform3< S > &tf) |
template<typename S > | |
void | constructBox (const KDOP< S, 16 > &bv, const Transform3< S > &tf_bv, Box< S > &box, Transform3< S > &tf) |
template<typename S > | |
void | constructBox (const KDOP< S, 18 > &bv, const Transform3< S > &tf_bv, Box< S > &box, Transform3< S > &tf) |
template<typename S > | |
void | constructBox (const KDOP< S, 24 > &bv, const Transform3< S > &tf_bv, Box< S > &box, Transform3< S > &tf) |
template<typename S , typename Derived > | |
AABB< S > | translate (const AABB< S > &aabb, const Eigen::MatrixBase< Derived > &t) |
translate the center of AABB by t | |
template void | minmax (double a, double b, double &minv, double &maxv) |
template void | minmax (double p, double &minv, double &maxv) |
template void | getDistances< double, 5 > (const Vector3< double > &p, double *d) |
template void | getDistances< double, 6 > (const Vector3< double > &p, double *d) |
template void | getDistances< double, 9 > (const Vector3< double > &p, double *d) |
template<typename S , std::size_t N, typename Derived > | |
KDOP< S, N > | translate (const KDOP< S, N > &bv, const Eigen::MatrixBase< Derived > &t) |
translate the KDOP BV | |
template<typename S > | |
void | minmax (S a, S b, S &minv, S &maxv) |
Find the smaller and larger one of two values. | |
template<typename S > | |
void | minmax (S p, S &minv, S &maxv) |
Merge the interval [minv, maxv] and value p/. | |
template<typename S , std::size_t N> | |
void | getDistances (const Vector3< S > &p, S *d) |
Compute the distances to planes with normals from KDOP vectors except those of AABB face planes. | |
template<typename S , typename DerivedA , typename DerivedB > | |
bool | overlap (const Eigen::MatrixBase< DerivedA > &R0, const Eigen::MatrixBase< DerivedB > &T0, const kIOS< S > &b1, const kIOS< S > &b2) |
Check collision between two kIOSs, b1 is in configuration (R0, T0) and b2 is in identity. More... | |
template<typename S , typename DerivedA , typename DerivedB > | |
S | distance (const Eigen::MatrixBase< DerivedA > &R0, const Eigen::MatrixBase< DerivedB > &T0, const kIOS< S > &b1, const kIOS< S > &b2, Vector3< S > *P=nullptr, Vector3< S > *Q=nullptr) |
Approximate distance between two kIOS bounding volumes. More... | |
template<typename S > | |
S | distance (const Transform3< S > &tf, const kIOS< S > &b1, const kIOS< S > &b2, Vector3< S > *P=nullptr, Vector3< S > *Q=nullptr) |
Approximate distance between two kIOS bounding volumes. More... | |
template<typename S , typename Derived > | |
kIOS< S > | translate (const kIOS< S > &bv, const Eigen::MatrixBase< Derived > &t) |
Translate the kIOS BV. | |
template<typename S > | |
bool | overlap (const Transform3< S > &tf, const kIOS< S > &b1, const kIOS< S > &b2) |
Check collision between two kIOSs, b1 is in configuration (R0, T0) and b2 is in identity. More... | |
template void | computeVertices (const OBB< double > &b, Vector3< double > vertices[8]) |
template OBB< double > | merge_largedist (const OBB< double > &b1, const OBB< double > &b2) |
template OBB< double > | merge_smalldist (const OBB< double > &b1, const OBB< double > &b2) |
template bool | obbDisjoint (const Matrix3< double > &B, const Vector3< double > &T, const Vector3< double > &a, const Vector3< double > &b) |
template bool | obbDisjoint (const Transform3< double > &tf, const Vector3< double > &a, const Vector3< double > &b) |
template<typename S > | |
void | computeVertices (const OBB< S > &b, Vector3< S > vertices[8]) |
Compute the 8 vertices of a OBB. | |
template<typename S > | |
OBB< S > | merge_largedist (const OBB< S > &b1, const OBB< S > &b2) |
OBB merge method when the centers of two smaller OBB are far away. | |
template<typename S > | |
OBB< S > | merge_smalldist (const OBB< S > &b1, const OBB< S > &b2) |
OBB merge method when the centers of two smaller OBB are close. | |
template<typename S , typename Derived > | |
OBB< S > | translate (const OBB< S > &bv, const Eigen::MatrixBase< Derived > &t) |
Translate the OBB bv. | |
template<typename S , typename DerivedA , typename DerivedB > | |
bool | overlap (const Eigen::MatrixBase< DerivedA > &R0, const Eigen::MatrixBase< DerivedB > &T0, const OBB< S > &b1, const OBB< S > &b2) |
Check collision between two obbs, b1 is in configuration (R0, T0) and b2 is in identity. | |
template<typename S > | |
bool | obbDisjoint (const Matrix3< S > &B, const Vector3< S > &T, const Vector3< S > &a, const Vector3< S > &b) |
Check collision between two boxes: the first box is in configuration (R, T) and its half dimension is set by a; the second box is in identity configuration and its half dimension is set by b. | |
template<typename S > | |
bool | obbDisjoint (const Transform3< S > &tf, const Vector3< S > &a, const Vector3< S > &b) |
Check collision between two boxes: the first box is in configuration (R, T) and its half dimension is set by a; the second box is in identity configuration and its half dimension is set by b. | |
template OBBRSS< double > | translate (const OBBRSS< double > &bv, const Vector3< double > &t) |
template<typename S , typename DerivedA , typename DerivedB > | |
bool | overlap (const Eigen::MatrixBase< DerivedA > &R0, const Eigen::MatrixBase< DerivedB > &T0, const OBBRSS< S > &b1, const OBBRSS< S > &b2) |
Check collision between two OBBRSS, b1 is in configuration (R0, T0) and b2 is in indentity. | |
template<typename S , typename DerivedA , typename DerivedB > | |
S | distance (const Eigen::MatrixBase< DerivedA > &R0, const Eigen::MatrixBase< DerivedB > &T0, const OBBRSS< S > &b1, const OBBRSS< S > &b2, Vector3< S > *P=nullptr, Vector3< S > *Q=nullptr) |
Computate distance between two OBBRSS, b1 is in configuation (R0, T0) and b2 is in indentity; P and Q, is not nullptr, returns the nearest points. | |
template<typename S > | |
OBBRSS< S > | translate (const OBBRSS< S > &bv, const Vector3< S > &t) |
Translate the OBBRSS bv. | |
template<typename S > | |
bool | overlap (const Transform3< S > &tf, const OBBRSS< S > &b1, const OBBRSS< S > &b2) |
Check collision between two OBBRSS, b1 is in configuration (R0, T0) and b2 is in indentity. | |
template<typename S > | |
S | distance (const Transform3< S > &tf, const OBBRSS< S > &b1, const OBBRSS< S > &b2, Vector3< S > *P=nullptr, Vector3< S > *Q=nullptr) |
Computate distance between two OBBRSS, b1 is in configuation (R0, T0) and b2 is in indentity; P and Q, is not nullptr, returns the nearest points. | |
template void | clipToRange (double &val, double a, double b) |
template void | segCoords (double &t, double &u, double a, double b, double A_dot_B, double A_dot_T, double B_dot_T) |
template bool | inVoronoi (double a, double b, double Anorm_dot_B, double Anorm_dot_T, double A_dot_B, double A_dot_T, double B_dot_T) |
template double | rectDistance (const Matrix3< double > &Rab, const Vector3< double > &Tab, const double a[2], const double b[2], Vector3< double > *P, Vector3< double > *Q) |
template double | rectDistance (const Transform3< double > &tfab, const double a[2], const double b[2], Vector3< double > *P, Vector3< double > *Q) |
template RSS< double > | translate (const RSS< double > &bv, const Vector3< double > &t) |
template<typename S > | |
void | clipToRange (S &val, S a, S b) |
Clip value between a and b. | |
template<typename S > | |
void | segCoords (S &t, S &u, S a, S b, S A_dot_B, S A_dot_T, S B_dot_T) |
Finds the parameters t & u corresponding to the two closest points on a pair of line segments. The first segment is defined as Pa + A*t, 0 <= t <= a, where "Pa" is one endpoint of the segment, "A" is a unit vector pointing to the other endpoint, and t is a scalar that produces all the points between the two endpoints. Since "A" is a unit vector, "a" is the segment's length. The second segment is defined as Pb + B*u, 0 <= u <= b. Many of the terms needed by the algorithm are already computed for other purposes,so we just pass these terms into the function instead of complete specifications of each segment. "T" in the dot products is the vector betweeen Pa and Pb. Reference: "On fast computation of distance between line segments." Vladimir J. Lumelsky, in Information Processing Letters, no. 21, pages 55-61, 1985. | |
template<typename S > | |
bool | inVoronoi (S a, S b, S Anorm_dot_B, S Anorm_dot_T, S A_dot_B, S A_dot_T, S B_dot_T) |
Returns whether the nearest point on rectangle edge Pb + B*u, 0 <= u <= b, to the rectangle edge, Pa + A*t, 0 <= t <= a, is within the half space determined by the point Pa and the direction Anorm. A,B, and Anorm are unit vectors. T is the vector between Pa and Pb. | |
template<typename S > | |
S | rectDistance (const Matrix3< S > &Rab, const Vector3< S > &Tab, const S a[2], const S b[2], Vector3< S > *P=nullptr, Vector3< S > *Q=nullptr) |
Distance between two oriented rectangles; P and Q (optional return values) are the closest points in the rectangles, both are in the local frame of the first rectangle. | |
template<typename S > | |
S | rectDistance (const Transform3< S > &tfab, const S a[2], const S b[2], Vector3< S > *P=nullptr, Vector3< S > *Q=nullptr) |
Distance between two oriented rectangles; P and Q (optional return values) are the closest points in the rectangles, both are in the local frame of the first rectangle. | |
template<typename S , typename DerivedA , typename DerivedB > | |
bool | overlap (const Eigen::MatrixBase< DerivedA > &R0, const Eigen::MatrixBase< DerivedB > &T0, const RSS< S > &b1, const RSS< S > &b2) |
Check collision between two RSSs, b1 is in configuration (R0, T0) and b2 is in identity. | |
template<typename S , typename DerivedA , typename DerivedB > | |
S | distance (const Eigen::MatrixBase< DerivedA > &R0, const Eigen::MatrixBase< DerivedB > &T0, const RSS< S > &b1, const RSS< S > &b2, Vector3< S > *P=nullptr, Vector3< S > *Q=nullptr) |
distance between two RSS bounding volumes P and Q (optional return values) are the closest points in the rectangles, not the RSS. But the direction P - Q is the correct direction for cloest points. Notice that P and Q are both in the local frame of the first RSS (not global frame and not even the local frame of object 1) | |
template<typename S > | |
RSS< S > | translate (const RSS< S > &bv, const Vector3< S > &t) |
Translate the RSS bv. | |
template<typename BV > | |
void | fit (Vector3< typename BV::S > *ps, int n, BV &bv) |
Compute a bounding volume that fits a set of n points. | |
template<typename BV1 , typename BV2 > | |
void | convertBV (const BV1 &bv1, const Transform3< typename BV1::S > &tf1, BV2 &bv2) |
Convert a bounding volume of type BV1 in configuration tf1 to bounding volume of type BV2 in identity configuration. | |
template void | normalize (Vector3d &v, bool *signal) |
template void | hat (Matrix3d &mat, const Vector3d &vec) |
template void | eigen (const Matrix3d &m, Vector3d &dout, Matrix3d &vout) |
template void | eigen_old (const Matrix3d &m, Vector3d &dout, Matrix3d &vout) |
template void | axisFromEigen (const Matrix3d &eigenV, const Vector3d &eigenS, Matrix3d &axis) |
template void | axisFromEigen (const Matrix3d &eigenV, const Vector3d &eigenS, Transform3d &tf) |
template void | generateCoordinateSystem (Matrix3d &axis) |
template void | generateCoordinateSystem (Transform3d &tf) |
template void | getRadiusAndOriginAndRectangleSize (Vector3d *ps, Vector3d *ps2, Triangle *ts, unsigned int *indices, int n, const Matrix3d &axis, Vector3d &origin, double l[2], double &r) |
template void | getRadiusAndOriginAndRectangleSize (Vector3d *ps, Vector3d *ps2, Triangle *ts, unsigned int *indices, int n, Transform3d &tf, double l[2], double &r) |
template void | circumCircleComputation (const Vector3d &a, const Vector3d &b, const Vector3d &c, Vector3d ¢er, double &radius) |
template double | maximumDistance (Vector3d *ps, Vector3d *ps2, Triangle *ts, unsigned int *indices, int n, const Vector3d &query) |
template void | getExtentAndCenter (Vector3d *ps, Vector3d *ps2, Triangle *ts, unsigned int *indices, int n, const Matrix3d &axis, Vector3d ¢er, Vector3d &extent) |
template void | getCovariance (Vector3d *ps, Vector3d *ps2, Triangle *ts, unsigned int *indices, int n, Matrix3d &M) |
template<typename S > | |
void | normalize (Vector3< S > &v, bool *signal) |
template<typename Derived > | |
Derived::RealScalar | triple (const Eigen::MatrixBase< Derived > &x, const Eigen::MatrixBase< Derived > &y, const Eigen::MatrixBase< Derived > &z) |
template<typename Derived > | |
void | generateCoordinateSystem (const Eigen::MatrixBase< Derived > &w, Eigen::MatrixBase< Derived > &u, Eigen::MatrixBase< Derived > &v) |
template<typename S , int M, int N> | |
VectorN< S, M+N > | combine (const VectorN< S, M > &v1, const VectorN< S, N > &v2) |
template<typename S > | |
void | hat (Matrix3< S > &mat, const Vector3< S > &vec) |
template<typename S > | |
void | eigen (const Matrix3< S > &m, Vector3< S > &dout, Matrix3< S > &vout) |
compute the eigen vector and eigen vector of a matrix. dout is the eigen values, vout is the eigen vectors | |
template<typename S > | |
void | eigen_old (const Matrix3< S > &m, Vector3< S > &dout, Matrix3< S > &vout) |
compute the eigen vector and eigen vector of a matrix. dout is the eigen values, vout is the eigen vectors | |
template<typename S > | |
void | axisFromEigen (const Matrix3< S > &eigenV, const Vector3< S > &eigenS, Matrix3< S > &axis) |
template<typename S > | |
void | axisFromEigen (const Matrix3< S > &eigenV, const Vector3< S > &eigenS, Transform3< S > &tf) |
template<typename S > | |
void | generateCoordinateSystem (Matrix3< S > &axis) |
template<typename S > | |
void | generateCoordinateSystem (Transform3< S > &tf) |
template<typename DerivedA , typename DerivedB , typename DerivedC , typename DerivedD > | |
void | relativeTransform (const Eigen::MatrixBase< DerivedA > &R1, const Eigen::MatrixBase< DerivedB > &t1, const Eigen::MatrixBase< DerivedA > &R2, const Eigen::MatrixBase< DerivedB > &t2, Eigen::MatrixBase< DerivedC > &R, Eigen::MatrixBase< DerivedD > &t) |
template<typename S , typename DerivedA , typename DerivedB > | |
void | relativeTransform (const Transform3< S > &T1, const Transform3< S > &T2, Eigen::MatrixBase< DerivedA > &R, Eigen::MatrixBase< DerivedB > &t) |
template<typename S > | |
void | getRadiusAndOriginAndRectangleSize (Vector3< S > *ps, Vector3< S > *ps2, Triangle *ts, unsigned int *indices, int n, const Matrix3< S > &axis, Vector3< S > &origin, S l[2], S &r) |
Compute the RSS bounding volume parameters: radius, rectangle size and the origin, given the BV axises. | |
template<typename S > | |
void | getRadiusAndOriginAndRectangleSize (Vector3< S > *ps, Vector3< S > *ps2, Triangle *ts, unsigned int *indices, int n, Transform3< S > &tf, S l[2], S &r) |
Compute the RSS bounding volume parameters: radius, rectangle size and the origin, given the BV axises. | |
template<typename S > | |
void | circumCircleComputation (const Vector3< S > &a, const Vector3< S > &b, const Vector3< S > &c, Vector3< S > ¢er, S &radius) |
Compute the center and radius for a triangle's circumcircle. | |
template<typename S > | |
S | maximumDistance (Vector3< S > *ps, Vector3< S > *ps2, Triangle *ts, unsigned int *indices, int n, const Vector3< S > &query) |
Compute the maximum distance from a given center point to a point cloud. | |
template<typename S > | |
void | getExtentAndCenter (Vector3< S > *ps, Vector3< S > *ps2, Triangle *ts, unsigned int *indices, int n, const Matrix3< S > &axis, Vector3< S > ¢er, Vector3< S > &extent) |
Compute the bounding volume extent and center for a set or subset of points, given the BV axises. | |
template<typename S > | |
void | getCovariance (Vector3< S > *ps, Vector3< S > *ps2, Triangle *ts, unsigned int *indices, int n, Matrix3< S > &M) |
Compute the covariance matrix for a set or subset of points. if ts = null, then indices refer to points directly; otherwise refer to triangles. | |
template<typename S , typename DerivedA , typename DerivedB > | |
void | relativeTransform (const Eigen::Transform< S, 3, Eigen::Isometry > &T1, const Eigen::Transform< S, 3, Eigen::Isometry > &T2, Eigen::MatrixBase< DerivedA > &R, Eigen::MatrixBase< DerivedB > &t) |
template<typename S > | |
void | getExtentAndCenter (Vector3< S > *ps, Vector3< S > *ps2, Triangle *ts, unsigned int *indices, int n, Transform3< S > &tf, Vector3< S > &extent) |
Compute the bounding volume extent and center for a set or subset of points, given the BV axises. | |
template Interval< double > | bound (const Interval< double > &i, double v) |
template Interval< double > | bound (const Interval< double > &i, const Interval< double > &other) |
template<typename S > | |
Interval< S > | bound (const Interval< S > &i, S v) |
template<typename S > | |
Interval< S > | bound (const Interval< S > &i, const Interval< S > &other) |
template IMatrix3< double > | rotationConstrain (const IMatrix3< double > &m) |
template<typename S > | |
IMatrix3< S > | rotationConstrain (const IMatrix3< S > &m) |
template IVector3< double > | bound (const IVector3< double > &i, const Vector3< double > &v) |
template IVector3< double > | bound (const IVector3< double > &i, const IVector3< double > &v) |
template<typename S > | |
IVector3< S > | bound (const IVector3< S > &i, const IVector3< S > &v) |
template<typename S > | |
IVector3< S > | bound (const IVector3< S > &i, const Vector3< S > &v) |
template TMatrix3< double > | rotationConstrain (const TMatrix3< double > &m) |
template TMatrix3< double > | operator* (const Matrix3< double > &m, const TaylorModel< double > &a) |
template TMatrix3< double > | operator* (const TaylorModel< double > &a, const Matrix3< double > &m) |
template TMatrix3< double > | operator* (const TaylorModel< double > &a, const TMatrix3< double > &m) |
template TMatrix3< double > | operator* (double d, const TMatrix3< double > &m) |
template TMatrix3< double > | operator+ (const Matrix3< double > &m1, const TMatrix3< double > &m2) |
template TMatrix3< double > | operator- (const Matrix3< double > &m1, const TMatrix3< double > &m2) |
template<typename S > | |
TMatrix3< S > | rotationConstrain (const TMatrix3< S > &m) |
template<typename S > | |
TMatrix3< S > | operator* (const Matrix3< S > &m, const TaylorModel< S > &a) |
template<typename S > | |
TMatrix3< S > | operator* (const TaylorModel< S > &a, const Matrix3< S > &m) |
template<typename S > | |
TMatrix3< S > | operator* (const TaylorModel< S > &a, const TMatrix3< S > &m) |
template<typename S > | |
TMatrix3< S > | operator* (S d, const TMatrix3< S > &m) |
template<typename S > | |
TMatrix3< S > | operator+ (const Matrix3< S > &m1, const TMatrix3< S > &m2) |
template<typename S > | |
TMatrix3< S > | operator- (const Matrix3< S > &m1, const TMatrix3< S > &m2) |
template TaylorModel< double > | operator* (double d, const TaylorModel< double > &a) |
template TaylorModel< double > | operator+ (double d, const TaylorModel< double > &a) |
template TaylorModel< double > | operator- (double d, const TaylorModel< double > &a) |
template void | generateTaylorModelForCosFunc (TaylorModel< double > &tm, double w, double q0) |
template void | generateTaylorModelForSinFunc (TaylorModel< double > &tm, double w, double q0) |
template void | generateTaylorModelForLinearFunc (TaylorModel< double > &tm, double p, double v) |
template<typename S > | |
TaylorModel< S > | operator* (S d, const TaylorModel< S > &a) |
template<typename S > | |
TaylorModel< S > | operator+ (S d, const TaylorModel< S > &a) |
template<typename S > | |
TaylorModel< S > | operator- (S d, const TaylorModel< S > &a) |
template<typename S > | |
void | generateTaylorModelForCosFunc (TaylorModel< S > &tm, S w, S q0) |
Generate Taylor model for cos(w t + q0) | |
template<typename S > | |
void | generateTaylorModelForSinFunc (TaylorModel< S > &tm, S w, S q0) |
Generate Taylor model for sin(w t + q0) | |
template<typename S > | |
void | generateTaylorModelForLinearFunc (TaylorModel< S > &tm, S p, S v) |
Generate Taylor model for p + v t. | |
template void | generateTVector3ForLinearFunc (TVector3< double > &v, const Vector3< double > &position, const Vector3< double > &velocity) |
template TVector3< double > | operator* (const Vector3< double > &v, const TaylorModel< double > &a) |
template TVector3< double > | operator+ (const Vector3< double > &v1, const TVector3< double > &v2) |
template TVector3< double > | operator- (const Vector3< double > &v1, const TVector3< double > &v2) |
template<typename S > | |
void | generateTVector3ForLinearFunc (TVector3< S > &v, const Vector3< S > &position, const Vector3< S > &velocity) |
template<typename S > | |
TVector3< S > | operator* (const Vector3< S > &v, const TaylorModel< S > &a) |
template<typename S > | |
TVector3< S > | operator+ (const Vector3< S > &v1, const TVector3< S > &v2) |
template<typename S > | |
TVector3< S > | operator- (const Vector3< S > &v1, const TVector3< S > &v2) |
template std::size_t | collide (const CollisionObject< double > *o1, const CollisionObject< double > *o2, const CollisionRequest< double > &request, CollisionResult< double > &result) |
template std::size_t | collide (const CollisionGeometry< double > *o1, const Transform3< double > &tf1, const CollisionGeometry< double > *o2, const Transform3< double > &tf2, const CollisionRequest< double > &request, CollisionResult< double > &result) |
template<typename GJKSolver > | |
detail::CollisionFunctionMatrix< GJKSolver > & | getCollisionFunctionLookTable () |
template<typename S , typename NarrowPhaseSolver > | |
std::size_t | collide (const CollisionObject< S > *o1, const CollisionObject< S > *o2, const NarrowPhaseSolver *nsolver, const CollisionRequest< S > &request, CollisionResult< S > &result) |
template<typename S , typename NarrowPhaseSolver > | |
std::size_t | collide (const CollisionGeometry< S > *o1, const Transform3< S > &tf1, const CollisionGeometry< S > *o2, const Transform3< S > &tf2, const NarrowPhaseSolver *nsolver_, const CollisionRequest< S > &request, CollisionResult< S > &result) |
template<typename S > | |
std::size_t | collide (const CollisionObject< S > *o1, const CollisionObject< S > *o2, const CollisionRequest< S > &request, CollisionResult< S > &result) |
Main collision interface: given two collision objects, and the requirements for contacts, including num of max contacts, whether perform exhaustive collision (i.e., returning returning all the contact points), whether return detailed contact information (i.e., normal, contact point, depth; otherwise only contact primitive id is returned), this function performs the collision between them. Return value is the number of contacts generated between the two objects. | |
template<typename S > | |
std::size_t | collide (const CollisionGeometry< S > *o1, const Transform3< S > &tf1, const CollisionGeometry< S > *o2, const Transform3< S > &tf2, const CollisionRequest< S > &request, CollisionResult< S > &result) |
template bool | comparePenDepth (const ContactPoint< double > &_cp1, const ContactPoint< double > &_cp2) |
template void | flipNormal (std::vector< ContactPoint< double >> &contacts) |
template<typename S > | |
bool | comparePenDepth (const ContactPoint< S > &_cp1, const ContactPoint< S > &_cp2) |
Return true if _cp1's penentration depth is less than _cp2's. | |
template<typename S > | |
void | flipNormal (std::vector< ContactPoint< S >> &contacts) |
template double | continuousCollide (const CollisionGeometry< double > *o1, const MotionBase< double > *motion1, const CollisionGeometry< double > *o2, const MotionBase< double > *motion2, const ContinuousCollisionRequest< double > &request, ContinuousCollisionResult< double > &result) |
template double | continuousCollide (const CollisionGeometry< double > *o1, const Transform3< double > &tf1_beg, const Transform3< double > &tf1_end, const CollisionGeometry< double > *o2, const Transform3< double > &tf2_beg, const Transform3< double > &tf2_end, const ContinuousCollisionRequest< double > &request, ContinuousCollisionResult< double > &result) |
template double | continuousCollide (const CollisionObject< double > *o1, const Transform3< double > &tf1_end, const CollisionObject< double > *o2, const Transform3< double > &tf2_end, const ContinuousCollisionRequest< double > &request, ContinuousCollisionResult< double > &result) |
template double | collide (const ContinuousCollisionObject< double > *o1, const ContinuousCollisionObject< double > *o2, const ContinuousCollisionRequest< double > &request, ContinuousCollisionResult< double > &result) |
template<typename GJKSolver > | |
detail::ConservativeAdvancementFunctionMatrix< GJKSolver > & | getConservativeAdvancementFunctionLookTable () |
template<typename S > | |
MotionBasePtr< S > | getMotionBase (const Transform3< S > &tf_beg, const Transform3< S > &tf_end, CCDMotionType motion_type) |
template<typename S > | |
S | continuousCollideNaive (const CollisionGeometry< S > *o1, const MotionBase< S > *motion1, const CollisionGeometry< S > *o2, const MotionBase< S > *motion2, const ContinuousCollisionRequest< S > &request, ContinuousCollisionResult< S > &result) |
template<typename S > | |
S | continuousCollideBVHPolynomial (const CollisionGeometry< S > *o1, const TranslationMotion< S > *motion1, const CollisionGeometry< S > *o2, const TranslationMotion< S > *motion2, const ContinuousCollisionRequest< S > &request, ContinuousCollisionResult< S > &result) |
template<typename S > | |
S | continuousCollideConservativeAdvancement (const CollisionGeometry< S > *o1, const MotionBase< S > *motion1, const CollisionGeometry< S > *o2, const MotionBase< S > *motion2, const ContinuousCollisionRequest< S > &request, ContinuousCollisionResult< S > &result) |
template<typename S > | |
S | continuousCollide (const CollisionGeometry< S > *o1, const MotionBase< S > *motion1, const CollisionGeometry< S > *o2, const MotionBase< S > *motion2, const ContinuousCollisionRequest< S > &request, ContinuousCollisionResult< S > &result) |
continous collision checking between two objects | |
template<typename S > | |
S | continuousCollide (const CollisionGeometry< S > *o1, const Transform3< S > &tf1_beg, const Transform3< S > &tf1_end, const CollisionGeometry< S > *o2, const Transform3< S > &tf2_beg, const Transform3< S > &tf2_end, const ContinuousCollisionRequest< S > &request, ContinuousCollisionResult< S > &result) |
template<typename S > | |
S | continuousCollide (const CollisionObject< S > *o1, const Transform3< S > &tf1_end, const CollisionObject< S > *o2, const Transform3< S > &tf2_end, const ContinuousCollisionRequest< S > &request, ContinuousCollisionResult< S > &result) |
template<typename S > | |
S | collide (const ContinuousCollisionObject< S > *o1, const ContinuousCollisionObject< S > *o2, const ContinuousCollisionRequest< S > &request, ContinuousCollisionResult< S > &result) |
template double | distance (const CollisionObject< double > *o1, const CollisionObject< double > *o2, const DistanceRequest< double > &request, DistanceResult< double > &result) |
template double | distance (const CollisionGeometry< double > *o1, const Transform3< double > &tf1, const CollisionGeometry< double > *o2, const Transform3< double > &tf2, const DistanceRequest< double > &request, DistanceResult< double > &result) |
template<typename GJKSolver > | |
detail::DistanceFunctionMatrix< GJKSolver > & | getDistanceFunctionLookTable () |
template<typename NarrowPhaseSolver > | |
NarrowPhaseSolver::S | distance (const CollisionObject< typename NarrowPhaseSolver::S > *o1, const CollisionObject< typename NarrowPhaseSolver::S > *o2, const NarrowPhaseSolver *nsolver, const DistanceRequest< typename NarrowPhaseSolver::S > &request, DistanceResult< typename NarrowPhaseSolver::S > &result) |
template<typename NarrowPhaseSolver > | |
NarrowPhaseSolver::S | distance (const CollisionGeometry< typename NarrowPhaseSolver::S > *o1, const Transform3< typename NarrowPhaseSolver::S > &tf1, const CollisionGeometry< typename NarrowPhaseSolver::S > *o2, const Transform3< typename NarrowPhaseSolver::S > &tf2, const NarrowPhaseSolver *nsolver_, const DistanceRequest< typename NarrowPhaseSolver::S > &request, DistanceResult< typename NarrowPhaseSolver::S > &result) |
template<typename S > | |
S | distance (const CollisionObject< S > *o1, const CollisionObject< S > *o2, const DistanceRequest< S > &request, DistanceResult< S > &result) |
Main distance interface: given two collision objects, and the requirements for contacts, including whether return the nearest points, this function performs the distance between them. Return value is the minimum distance generated between the two objects. | |
template<typename S > | |
S | distance (const CollisionGeometry< S > *o1, const Transform3< S > &tf1, const CollisionGeometry< S > *o2, const Transform3< S > &tf2, const DistanceRequest< S > &request, DistanceResult< S > &result) |
template void | constructBox (const AABB< double > &bv, Box< double > &box, Transform3< double > &tf) |
Main namespace.
collision and distance function on traversal nodes. these functions provide a higher level abstraction for collision functions provided in collision_func_matrix
enum fcl::BVHBuildState |
States for BVH construction empty->begun->processed ->replace_begun->processed -> ...... | |-> update_begun -> updated -> .....
enum fcl::BVHModelType |
enum fcl::BVHReturnCode |
Error code for BVH.
bool fcl::overlap | ( | const Transform3< S > & | tf, |
const kIOS< S > & | b1, | ||
const kIOS< S > & | b2 | ||
) |
Check collision between two kIOSs, b1 is in configuration (R0, T0) and b2 is in identity.
bool fcl::overlap | ( | const Eigen::MatrixBase< DerivedA > & | R0, |
const Eigen::MatrixBase< DerivedB > & | T0, | ||
const kIOS< S > & | b1, | ||
const kIOS< S > & | b2 | ||
) |
Check collision between two kIOSs, b1 is in configuration (R0, T0) and b2 is in identity.
Halfspace< S > fcl::transform | ( | const Halfspace< S > & | a, |
const Transform3< S > & | tf | ||
) |
suppose the initial halfspace is n * x <= d after transform (R, T), x –> x' = R x + T and the new half space becomes n' * x' <= d' where n' = R * n and d' = d + n' * T