FCL
0.6.0
Flexible Collision Library
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Base class for broad phase continuous collision. It helps to accelerate the continuous collision/distance between N objects. Also support self collision, self distance and collision/distance with another M objects. More...
#include <broadphase_continuous_collision_manager.h>
Public Member Functions | |
virtual void | registerObjects (const std::vector< ContinuousCollisionObject< S > * > &other_objs) |
add objects to the manager | |
virtual void | registerObject (ContinuousCollisionObject< S > *obj)=0 |
add one object to the manager | |
virtual void | unregisterObject (ContinuousCollisionObject< S > *obj)=0 |
remove one object from the manager | |
virtual void | setup ()=0 |
initialize the manager, related with the specific type of manager | |
virtual void | update ()=0 |
update the condition of manager | |
virtual void | update (ContinuousCollisionObject< S > *updated_obj) |
update the manager by explicitly given the object updated | |
virtual void | update (const std::vector< ContinuousCollisionObject< S > * > &updated_objs) |
update the manager by explicitly given the set of objects update | |
virtual void | clear ()=0 |
clear the manager | |
virtual void | getObjects (std::vector< ContinuousCollisionObject< S > * > &objs) const =0 |
return the objects managed by the manager | |
virtual void | collide (ContinuousCollisionObject< S > *obj, void *cdata, CollisionCallBack< S > callback) const =0 |
perform collision test between one object and all the objects belonging to the manager | |
virtual void | distance (ContinuousCollisionObject< S > *obj, void *cdata, DistanceCallBack< S > callback) const =0 |
perform distance computation between one object and all the objects belonging to the manager | |
virtual void | collide (void *cdata, CollisionCallBack< S > callback) const =0 |
perform collision test for the objects belonging to the manager (i.e., N^2 self collision) | |
virtual void | distance (void *cdata, DistanceCallBack< S > callback) const =0 |
perform distance test for the objects belonging to the manager (i.e., N^2 self distance) | |
virtual void | collide (BroadPhaseContinuousCollisionManager< S > *other_manager, void *cdata, CollisionCallBack< S > callback) const =0 |
perform collision test with objects belonging to another manager | |
virtual void | distance (BroadPhaseContinuousCollisionManager< S > *other_manager, void *cdata, DistanceCallBack< S > callback) const =0 |
perform distance test with objects belonging to another manager | |
virtual bool | empty () const =0 |
whether the manager is empty | |
virtual size_t | size () const =0 |
the number of objects managed by the manager | |
Base class for broad phase continuous collision. It helps to accelerate the continuous collision/distance between N objects. Also support self collision, self distance and collision/distance with another M objects.