FCL  0.6.0
Flexible Collision Library
broadphase_continuous_collision_manager.h
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35 
38 #ifndef FCL_BROADPHASE_BROADPHASECONTINUOUSCOLLISIONMANAGER_H
39 #define FCL_BROADPHASE_BROADPHASECONTINUOUSCOLLISIONMANAGER_H
40 
41 #include "fcl/broadphase/broadphase_collision_manager.h"
42 #include "fcl/narrowphase/collision_object.h"
43 #include "fcl/narrowphase/continuous_collision_object.h"
44 
45 namespace fcl
46 {
47 
50 template <typename S>
51 using ContinuousCollisionCallBack = bool (*)(
52  ContinuousCollisionObject<S>* o1,
53  ContinuousCollisionObject<S>* o2, void* cdata);
54 
57 template <typename S>
58 using ContinuousDistanceCallBack = bool (*)(
60  ContinuousCollisionObject<S>* o2, void* cdata, S& dist);
61 
65 template <typename S>
67 {
68 public:
70 
72 
74  virtual void registerObjects(const std::vector<ContinuousCollisionObject<S>*>& other_objs);
75 
77  virtual void registerObject(ContinuousCollisionObject<S>* obj) = 0;
78 
80  virtual void unregisterObject(ContinuousCollisionObject<S>* obj) = 0;
81 
83  virtual void setup() = 0;
84 
86  virtual void update() = 0;
87 
89  virtual void update(ContinuousCollisionObject<S>* updated_obj);
90 
92  virtual void update(const std::vector<ContinuousCollisionObject<S>*>& updated_objs);
93 
95  virtual void clear() = 0;
96 
98  virtual void getObjects(std::vector<ContinuousCollisionObject<S>*>& objs) const = 0;
99 
101  virtual void collide(ContinuousCollisionObject<S>* obj, void* cdata, CollisionCallBack<S> callback) const = 0;
102 
104  virtual void distance(ContinuousCollisionObject<S>* obj, void* cdata, DistanceCallBack<S> callback) const = 0;
105 
107  virtual void collide(void* cdata, CollisionCallBack<S> callback) const = 0;
108 
110  virtual void distance(void* cdata, DistanceCallBack<S> callback) const = 0;
111 
113  virtual void collide(BroadPhaseContinuousCollisionManager<S>* other_manager, void* cdata, CollisionCallBack<S> callback) const = 0;
114 
116  virtual void distance(BroadPhaseContinuousCollisionManager<S>* other_manager, void* cdata, DistanceCallBack<S> callback) const = 0;
117 
119  virtual bool empty() const = 0;
120 
122  virtual size_t size() const = 0;
123 };
124 
127 
128 } // namespace fcl
129 
130 #include "fcl/broadphase/broadphase_continuous_collision_manager-inl.h"
131 
132 #endif
virtual void update()=0
update the condition of manager
virtual void unregisterObject(ContinuousCollisionObject< S > *obj)=0
remove one object from the manager
virtual void setup()=0
initialize the manager, related with the specific type of manager
bool(*)(ContinuousCollisionObject< S > *o1, ContinuousCollisionObject< S > *o2, void *cdata, S &dist) ContinuousDistanceCallBack
Callback for continuous distance between two objects, Return value is whether can stop now...
Definition: broadphase_continuous_collision_manager.h:60
Main namespace.
Definition: broadphase_bruteforce-inl.h:45
Base class for broad phase continuous collision. It helps to accelerate the continuous collision/dist...
Definition: broadphase_continuous_collision_manager.h:66
virtual bool empty() const =0
whether the manager is empty
virtual void getObjects(std::vector< ContinuousCollisionObject< S > * > &objs) const =0
return the objects managed by the manager
bool(*)(ContinuousCollisionObject< S > *o1, ContinuousCollisionObject< S > *o2, void *cdata) ContinuousCollisionCallBack
Callback for continuous collision between two objects. Return value is whether can stop now...
Definition: broadphase_continuous_collision_manager.h:53
the object for continuous collision or distance computation, contains the geometry and the motion inf...
Definition: continuous_collision_object.h:51
bool(*)(CollisionObject< S > *o1, CollisionObject< S > *o2, void *cdata) CollisionCallBack
Callback for collision between two objects. Return value is whether can stop now. ...
Definition: broadphase_collision_manager.h:53
virtual void collide(ContinuousCollisionObject< S > *obj, void *cdata, CollisionCallBack< S > callback) const =0
perform collision test between one object and all the objects belonging to the manager ...
bool(*)(CollisionObject< S > *o1, CollisionObject< S > *o2, void *cdata, S &dist) DistanceCallBack
Callback for distance between two objects, Return value is whether can stop now, also return the mini...
Definition: broadphase_collision_manager.h:60
virtual void clear()=0
clear the manager
virtual size_t size() const =0
the number of objects managed by the manager
virtual void registerObject(ContinuousCollisionObject< S > *obj)=0
add one object to the manager
virtual void registerObjects(const std::vector< ContinuousCollisionObject< S > * > &other_objs)
add objects to the manager
Definition: broadphase_continuous_collision_manager-inl.h:65
virtual void distance(ContinuousCollisionObject< S > *obj, void *cdata, DistanceCallBack< S > callback) const =0
perform distance computation between one object and all the objects belonging to the manager ...