38 #ifndef FCL_BROADPHASE_BROADPHASECONTINUOUSCOLLISIONMANAGER_INL_H 39 #define FCL_BROADPHASE_BROADPHASECONTINUOUSCOLLISIONMANAGER_INL_H 41 #include "fcl/broadphase/broadphase_continuous_collision_manager.h" 47 class BroadPhaseContinuousCollisionManager<double>;
51 BroadPhaseContinuousCollisionManager<S>::BroadPhaseContinuousCollisionManager()
58 BroadPhaseContinuousCollisionManager<S>::~BroadPhaseContinuousCollisionManager()
68 for(
size_t i = 0; i < other_objs.size(); ++i)
69 registerObject(other_objs[i]);
virtual void update()=0
update the condition of manager
Main namespace.
Definition: broadphase_bruteforce-inl.h:45
the object for continuous collision or distance computation, contains the geometry and the motion inf...
Definition: continuous_collision_object.h:51
virtual void registerObjects(const std::vector< ContinuousCollisionObject< S > * > &other_objs)
add objects to the manager
Definition: broadphase_continuous_collision_manager-inl.h:65