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FCL
0.6.0
Flexible Collision Library
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Base class for all basic geometric shapes. More...
#include <shape_base.h>
Public Types | |
| using | S = S_ |
Public Member Functions | |
| OBJECT_TYPE | getObjectType () const |
| Get object type: a geometric shape. | |
Public Member Functions inherited from fcl::CollisionGeometry< S_ > | |
| virtual NODE_TYPE | getNodeType () const |
| get the node type | |
| virtual void | computeLocalAABB ()=0 |
| compute the AABB for object in local coordinate | |
| void * | getUserData () const |
| get user data in geometry | |
| void | setUserData (void *data) |
| set user data in geometry | |
| bool | isOccupied () const |
| whether the object is completely occupied | |
| bool | isFree () const |
| whether the object is completely free | |
| bool | isUncertain () const |
| whether the object has some uncertainty | |
| virtual Vector3< S_ > | computeCOM () const |
| compute center of mass | |
| virtual Matrix3< S_ > | computeMomentofInertia () const |
| compute the inertia matrix, related to the origin | |
| virtual S_ | computeVolume () const |
| compute the volume | |
| virtual Matrix3< S_ > | computeMomentofInertiaRelatedToCOM () const |
| compute the inertia matrix, related to the com | |
Additional Inherited Members | |
Public Attributes inherited from fcl::CollisionGeometry< S_ > | |
| Vector3< S_ > | aabb_center |
| AABB center in local coordinate. | |
| S_ | aabb_radius |
| AABB radius. | |
| AABB< S_ > | aabb_local |
| AABB in local coordinate, used for tight AABB when only translation transform. | |
| void * | user_data |
| pointer to user defined data specific to this object | |
| S_ | cost_density |
| collision cost for unit volume | |
| S_ | threshold_occupied |
| threshold for occupied ( >= is occupied) | |
| S_ | threshold_free |
| threshold for free (<= is free) | |
Base class for all basic geometric shapes.