FCL
0.6.0
Flexible Collision Library
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The geometry for the object for collision or distance computation. More...
#include <collision_geometry.h>
Public Member Functions | |
virtual OBJECT_TYPE | getObjectType () const |
get the type of the object | |
virtual NODE_TYPE | getNodeType () const |
get the node type | |
virtual void | computeLocalAABB ()=0 |
compute the AABB for object in local coordinate | |
void * | getUserData () const |
get user data in geometry | |
void | setUserData (void *data) |
set user data in geometry | |
bool | isOccupied () const |
whether the object is completely occupied | |
bool | isFree () const |
whether the object is completely free | |
bool | isUncertain () const |
whether the object has some uncertainty | |
virtual Vector3< S > | computeCOM () const |
compute center of mass | |
virtual Matrix3< S > | computeMomentofInertia () const |
compute the inertia matrix, related to the origin | |
virtual S | computeVolume () const |
compute the volume | |
virtual Matrix3< S > | computeMomentofInertiaRelatedToCOM () const |
compute the inertia matrix, related to the com | |
Public Attributes | |
Vector3< S > | aabb_center |
AABB center in local coordinate. | |
S | aabb_radius |
AABB radius. | |
AABB< S > | aabb_local |
AABB in local coordinate, used for tight AABB when only translation transform. | |
void * | user_data |
pointer to user defined data specific to this object | |
S | cost_density |
collision cost for unit volume | |
S | threshold_occupied |
threshold for occupied ( >= is occupied) | |
S | threshold_free |
threshold for free (<= is free) | |
The geometry for the object for collision or distance computation.