FCL  0.6.0
Flexible Collision Library
shape_base-inl.h
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35 
38 #ifndef FCL_SHAPE_SHAPE_BASE_INL_H
39 #define FCL_SHAPE_SHAPE_BASE_INL_H
40 
41 #include "fcl/geometry/shape/shape_base.h"
42 
43 namespace fcl
44 {
45 
46 //==============================================================================
47 extern template
48 class ShapeBase<double>;
49 
50 //==============================================================================
51 template <typename S>
52 ShapeBase<S>::ShapeBase()
53  : CollisionGeometry<S>()
54 {
55  // Do nothing
56 }
57 
58 //==============================================================================
59 template <typename S>
61 {
62  return OT_GEOM;
63 }
64 
65 } // namespace fcl
66 
67 #endif
Main namespace.
Definition: broadphase_bruteforce-inl.h:45
OBJECT_TYPE getObjectType() const
Get object type: a geometric shape.
Definition: shape_base-inl.h:60
OBJECT_TYPE
object type: BVH (mesh, points), basic geometry, octree
Definition: collision_geometry.h:51