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void | registerObject (CollisionObject< S > *obj) |
| remove one object from the manager
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void | unregisterObject (CollisionObject< S > *obj) |
| add one object to the manager
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void | setup () |
| initialize the manager, related with the specific type of manager
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void | update () |
| update the condition of manager
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void | clear () |
| clear the manager
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void | getObjects (std::vector< CollisionObject< S > * > &objs) const |
| return the objects managed by the manager
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void | collide (CollisionObject< S > *obj, void *cdata, CollisionCallBack< S > callback) const |
| perform collision test between one object and all the objects belonging to the manager
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void | distance (CollisionObject< S > *obj, void *cdata, DistanceCallBack< S > callback) const |
| perform distance computation between one object and all the objects belonging to the manager
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void | collide (void *cdata, CollisionCallBack< S > callback) const |
| perform collision test for the objects belonging to the manager (i.e., N^2 self collision)
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void | distance (void *cdata, DistanceCallBack< S > callback) const |
| perform distance test for the objects belonging to the manager (i.e., N^2 self distance)
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void | collide (BroadPhaseCollisionManager< S > *other_manager, void *cdata, CollisionCallBack< S > callback) const |
| perform collision test with objects belonging to another manager
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void | distance (BroadPhaseCollisionManager< S > *other_manager, void *cdata, DistanceCallBack< S > callback) const |
| perform distance test with objects belonging to another manager
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bool | empty () const |
| whether the manager is empty
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size_t | size () const |
| the number of objects managed by the manager
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virtual void | registerObjects (const std::vector< CollisionObject< S > * > &other_objs) |
| add objects to the manager
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virtual void | update (CollisionObject< S > *updated_obj) |
| update the manager by explicitly given the object updated
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virtual void | update (const std::vector< CollisionObject< S > * > &updated_objs) |
| update the manager by explicitly given the set of objects update
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bool | checkColl (typename std::vector< CollisionObject< S > * >::const_iterator pos_start, typename std::vector< CollisionObject< S > * >::const_iterator pos_end, CollisionObject< S > *obj, void *cdata, CollisionCallBack< S > callback) const |
| check collision between one object and a list of objects, return value is whether stop is possible
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bool | checkDis (typename std::vector< CollisionObject< S > * >::const_iterator pos_start, typename std::vector< CollisionObject< S > * >::const_iterator pos_end, CollisionObject< S > *obj, void *cdata, DistanceCallBack< S > callback, S &min_dist) const |
| check distance between one object and a list of objects, return value is whether stop is possible
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bool | collide_ (CollisionObject< S > *obj, void *cdata, CollisionCallBack< S > callback) const |
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bool | distance_ (CollisionObject< S > *obj, void *cdata, DistanceCallBack< S > callback, S &min_dist) const |
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bool | inTestedSet (CollisionObject< S > *a, CollisionObject< S > *b) const |
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void | insertTestedSet (CollisionObject< S > *a, CollisionObject< S > *b) const |
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std::vector< CollisionObject< S > * > | objs_x |
| Objects sorted according to lower x value.
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std::vector< CollisionObject< S > * > | objs_y |
| Objects sorted according to lower y value.
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std::vector< CollisionObject< S > * > | objs_z |
| Objects sorted according to lower z value.
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bool | setup_ |
| tag about whether the environment is maintained suitably (i.e., the objs_x, objs_y, objs_z are sorted correctly
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std::set< std::pair< CollisionObject< S > *, CollisionObject< S > * > > | tested_set |
| tools help to avoid repeating collision or distance callback for the pairs of objects tested before. It can be useful for some of the broadphase algorithms.
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bool | enable_tested_set_ |
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template<typename S>
class fcl::SSaPCollisionManager< S >
Simple SAP collision manager.