FCL
0.6.0
Flexible Collision Library
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Compute the motion bound for a bounding volume, given the closest direction n between two query objects. More...
#include <bv_motion_bound_visitor.h>
Public Member Functions | |
virtual S | visit (const MotionBase< S > &motion) const =0 |
virtual S | visit (const SplineMotion< S > &motion) const =0 |
virtual S | visit (const ScrewMotion< S > &motion) const =0 |
virtual S | visit (const InterpMotion< S > &motion) const =0 |
virtual S | visit (const TranslationMotion< S > &motion) const =0 |
Compute the motion bound for a bounding volume, given the closest direction n between two query objects.