FCL
0.6.0
Flexible Collision Library
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spatial hashing collision mananger More...
#include <broadphase_spatialhash.h>
Public Member Functions | |
SpatialHashingCollisionManager (S cell_size, const Vector3< S > &scene_min, const Vector3< S > &scene_max, unsigned int default_table_size=1000) | |
void | registerObject (CollisionObject< S > *obj) |
add one object to the manager | |
void | unregisterObject (CollisionObject< S > *obj) |
remove one object from the manager | |
void | setup () |
initialize the manager, related with the specific type of manager | |
void | update () |
update the condition of manager | |
void | update (CollisionObject< S > *updated_obj) |
update the manager by explicitly given the object updated | |
void | update (const std::vector< CollisionObject< S > * > &updated_objs) |
update the manager by explicitly given the set of objects update | |
void | clear () |
clear the manager | |
void | getObjects (std::vector< CollisionObject< S > * > &objs) const |
return the objects managed by the manager | |
void | collide (CollisionObject< S > *obj, void *cdata, CollisionCallBack< S > callback) const |
perform collision test between one object and all the objects belonging to the manager | |
void | distance (CollisionObject< S > *obj, void *cdata, DistanceCallBack< S > callback) const |
perform distance computation between one object and all the objects belonging ot the manager | |
void | collide (void *cdata, CollisionCallBack< S > callback) const |
perform collision test for the objects belonging to the manager (i.e, N^2 self collision) | |
void | distance (void *cdata, DistanceCallBack< S > callback) const |
perform distance test for the objects belonging to the manager (i.e., N^2 self distance) | |
void | collide (BroadPhaseCollisionManager< S > *other_manager, void *cdata, CollisionCallBack< S > callback) const |
perform collision test with objects belonging to another manager | |
void | distance (BroadPhaseCollisionManager< S > *other_manager, void *cdata, DistanceCallBack< S > callback) const |
perform distance test with objects belonging to another manager | |
bool | empty () const |
whether the manager is empty | |
size_t | size () const |
the number of objects managed by the manager | |
Public Member Functions inherited from fcl::BroadPhaseCollisionManager< S > | |
virtual void | registerObjects (const std::vector< CollisionObject< S > * > &other_objs) |
add objects to the manager | |
Static Public Member Functions | |
static void | computeBound (std::vector< CollisionObject< S > * > &objs, Vector3< S > &l, Vector3< S > &u) |
compute the bound for the environent | |
Protected Member Functions | |
bool | collide_ (CollisionObject< S > *obj, void *cdata, CollisionCallBack< S > callback) const |
perform collision test between one object and all the objects belonging to the manager | |
bool | distance_ (CollisionObject< S > *obj, void *cdata, DistanceCallBack< S > callback, S &min_dist) const |
perform distance computation between one object and all the objects belonging ot the manager | |
Protected Member Functions inherited from fcl::BroadPhaseCollisionManager< S > | |
bool | inTestedSet (CollisionObject< S > *a, CollisionObject< S > *b) const |
void | insertTestedSet (CollisionObject< S > *a, CollisionObject< S > *b) const |
Protected Attributes | |
std::list< CollisionObject< S > * > | objs |
all objects in the scene | |
std::list< CollisionObject< S > * > | objs_partially_penetrating_scene_limit |
objects partially penetrating (not totally inside nor outside) the scene limit are in another list | |
std::list< CollisionObject< S > * > | objs_outside_scene_limit |
objects outside the scene limit are in another list | |
AABB< S > | scene_limit |
the size of the scene | |
std::map< CollisionObject< S > *, AABB< S > > | obj_aabb_map |
store the map between objects and their aabbs. will make update more convenient | |
HashTable * | hash_table |
objects in the scene limit (given by scene_min and scene_max) are in the spatial hash table | |
Protected Attributes inherited from fcl::BroadPhaseCollisionManager< S > | |
std::set< std::pair< CollisionObject< S > *, CollisionObject< S > * > > | tested_set |
tools help to avoid repeating collision or distance callback for the pairs of objects tested before. It can be useful for some of the broadphase algorithms. | |
bool | enable_tested_set_ |
spatial hashing collision mananger