FCL  0.6.0
Flexible Collision Library
broadphase_spatialhash.h
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35 
38 #ifndef FCL_BROADPHASE_BROADPAHSESPATIALHASH_H
39 #define FCL_BROADPHASE_BROADPAHSESPATIALHASH_H
40 
41 #include <list>
42 #include <map>
43 #include "fcl/math/bv/AABB.h"
44 #include "fcl/broadphase/broadphase_collision_manager.h"
45 #include "fcl/broadphase/detail/simple_hash_table.h"
46 #include "fcl/broadphase/detail/sparse_hash_table.h"
47 #include "fcl/broadphase/detail/spatial_hash.h"
48 
49 namespace fcl
50 {
51 
53 template<typename S,
54  typename HashTable
55  = detail::SimpleHashTable<AABB<S>, CollisionObject<S>*, detail::SpatialHash<S>> >
57 {
58 public:
60  S cell_size,
61  const Vector3<S>& scene_min,
62  const Vector3<S>& scene_max,
63  unsigned int default_table_size = 1000);
64 
66 
68  void registerObject(CollisionObject<S>* obj);
69 
71  void unregisterObject(CollisionObject<S>* obj);
72 
74  void setup();
75 
77  void update();
78 
80  void update(CollisionObject<S>* updated_obj);
81 
83  void update(const std::vector<CollisionObject<S>*>& updated_objs);
84 
86  void clear();
87 
89  void getObjects(std::vector<CollisionObject<S>*>& objs) const;
90 
92  void collide(CollisionObject<S>* obj, void* cdata, CollisionCallBack<S> callback) const;
93 
95  void distance(CollisionObject<S>* obj, void* cdata, DistanceCallBack<S> callback) const;
96 
98  void collide(void* cdata, CollisionCallBack<S> callback) const;
99 
101  void distance(void* cdata, DistanceCallBack<S> callback) const;
102 
104  void collide(BroadPhaseCollisionManager<S>* other_manager, void* cdata, CollisionCallBack<S> callback) const;
105 
107  void distance(BroadPhaseCollisionManager<S>* other_manager, void* cdata, DistanceCallBack<S> callback) const;
108 
110  bool empty() const;
111 
113  size_t size() const;
114 
116  static void computeBound(std::vector<CollisionObject<S>*>& objs, Vector3<S>& l, Vector3<S>& u);
117 
118 protected:
119 
121  bool collide_(CollisionObject<S>* obj, void* cdata, CollisionCallBack<S> callback) const;
122 
124  bool distance_(CollisionObject<S>* obj, void* cdata, DistanceCallBack<S> callback, S& min_dist) const;
125 
127  std::list<CollisionObject<S>*> objs;
128 
131  std::list<CollisionObject<S>*> objs_partially_penetrating_scene_limit;
132 
134  std::list<CollisionObject<S>*> objs_outside_scene_limit;
135 
138 
140  std::map<CollisionObject<S>*, AABB<S>> obj_aabb_map;
141 
143  HashTable* hash_table;
144 
145 private:
146 
147  enum ObjectStatus
148  {
149  Inside,
150  PartiallyPenetrating,
151  Outside
152  };
153 
154  template <typename Container>
155  bool distanceObjectToObjects(
156  CollisionObject<S>* obj,
157  const Container& objs,
158  void* cdata,
159  DistanceCallBack<S> callback,
160  S& min_dist) const;
161 
162 };
163 
164 template<typename HashTable = detail::SimpleHashTable<AABB<float>, CollisionObject<float>*, detail::SpatialHash<float>>>
166 
167 template<typename HashTable = detail::SimpleHashTable<AABB<double>, CollisionObject<double>*, detail::SpatialHash<double>>>
169 
170 } // namespace fcl
171 
172 #include "fcl/broadphase/broadphase_spatialhash-inl.h"
173 
174 #endif
void getObjects(std::vector< CollisionObject< S > * > &objs) const
return the objects managed by the manager
Definition: broadphase_spatialhash-inl.h:293
std::list< CollisionObject< S > * > objs_outside_scene_limit
objects outside the scene limit are in another list
Definition: broadphase_spatialhash.h:134
void clear()
clear the manager
Definition: broadphase_spatialhash-inl.h:283
AABB< S > scene_limit
the size of the scene
Definition: broadphase_spatialhash.h:137
Main namespace.
Definition: broadphase_bruteforce-inl.h:45
std::map< CollisionObject< S > *, AABB< S > > obj_aabb_map
store the map between objects and their aabbs. will make update more convenient
Definition: broadphase_spatialhash.h:140
bool empty() const
whether the manager is empty
Definition: broadphase_spatialhash-inl.h:605
void collide(CollisionObject< S > *obj, void *cdata, CollisionCallBack< S > callback) const
perform collision test between one object and all the objects belonging to the manager ...
Definition: broadphase_spatialhash-inl.h:301
static void computeBound(std::vector< CollisionObject< S > * > &objs, Vector3< S > &l, Vector3< S > &u)
compute the bound for the environent
Definition: broadphase_spatialhash-inl.h:619
void distance(CollisionObject< S > *obj, void *cdata, DistanceCallBack< S > callback) const
perform distance computation between one object and all the objects belonging ot the manager ...
Definition: broadphase_spatialhash-inl.h:309
spatial hashing collision mananger
Definition: broadphase_spatialhash.h:56
HashTable * hash_table
objects in the scene limit (given by scene_min and scene_max) are in the spatial hash table ...
Definition: broadphase_spatialhash.h:143
bool(*)(CollisionObject< S > *o1, CollisionObject< S > *o2, void *cdata) CollisionCallBack
Callback for collision between two objects. Return value is whether can stop now. ...
Definition: broadphase_collision_manager.h:53
bool(*)(CollisionObject< S > *o1, CollisionObject< S > *o2, void *cdata, S &dist) DistanceCallBack
Callback for distance between two objects, Return value is whether can stop now, also return the mini...
Definition: broadphase_collision_manager.h:60
std::list< CollisionObject< S > * > objs_partially_penetrating_scene_limit
objects partially penetrating (not totally inside nor outside) the scene limit are in another list ...
Definition: broadphase_spatialhash.h:131
std::list< CollisionObject< S > * > objs
all objects in the scene
Definition: broadphase_spatialhash.h:127
void registerObject(CollisionObject< S > *obj)
add one object to the manager
Definition: broadphase_spatialhash-inl.h:75
bool collide_(CollisionObject< S > *obj, void *cdata, CollisionCallBack< S > callback) const
perform collision test between one object and all the objects belonging to the manager ...
Definition: broadphase_spatialhash-inl.h:318
void setup()
initialize the manager, related with the specific type of manager
Definition: broadphase_spatialhash-inl.h:124
Base class for broad phase collision. It helps to accelerate the collision/distance between N objects...
Definition: broadphase_collision_manager.h:66
bool distance_(CollisionObject< S > *obj, void *cdata, DistanceCallBack< S > callback, S &min_dist) const
perform distance computation between one object and all the objects belonging ot the manager ...
Definition: broadphase_spatialhash-inl.h:374
size_t size() const
the number of objects managed by the manager
Definition: broadphase_spatialhash-inl.h:612
void unregisterObject(CollisionObject< S > *obj)
remove one object from the manager
Definition: broadphase_spatialhash-inl.h:100
void update()
update the condition of manager
Definition: broadphase_spatialhash-inl.h:131