FCL
0.6.0
Flexible Collision Library
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distance result More...
#include <distance_result.h>
Public Member Functions | |
DistanceResult (S min_distance_=std::numeric_limits< S >::max()) | |
void | update (S distance, const CollisionGeometry< S > *o1_, const CollisionGeometry< S > *o2_, int b1_, int b2_) |
add distance information into the result | |
void | update (S distance, const CollisionGeometry< S > *o1_, const CollisionGeometry< S > *o2_, int b1_, int b2_, const Vector3< S > &p1, const Vector3< S > &p2) |
add distance information into the result | |
void | update (const DistanceResult &other_result) |
add distance information into the result | |
void | clear () |
clear the result | |
Public Attributes | |
S | min_distance |
minimum distance between two objects. if two objects are in collision, min_distance <= 0. | |
Vector3< S > | nearest_points [2] |
nearest points | |
const CollisionGeometry< S > * | o1 |
collision object 1 | |
const CollisionGeometry< S > * | o2 |
collision object 2 | |
int | b1 |
information about the nearest point in object 1 if object 1 is mesh or point cloud, it is the triangle or point id if object 1 is geometry shape, it is NONE (-1), if object 1 is octree, it is the id of the cell | |
int | b2 |
information about the nearest point in object 2 if object 2 is mesh or point cloud, it is the triangle or point id if object 2 is geometry shape, it is NONE (-1), if object 2 is octree, it is the id of the cell | |
Static Public Attributes | |
static const int | NONE = -1 |
invalid contact primitive information | |
distance result