FCL
0.6.0
Flexible Collision Library
|
Brute force N-body collision manager. More...
#include <broadphase_bruteforce.h>
Public Member Functions | |
void | registerObjects (const std::vector< CollisionObject< S > * > &other_objs) |
add objects to the manager | |
void | registerObject (CollisionObject< S > *obj) |
add one object to the manager | |
void | unregisterObject (CollisionObject< S > *obj) |
remove one object from the manager | |
void | setup () |
initialize the manager, related with the specific type of manager | |
void | update () |
update the condition of manager | |
void | clear () |
clear the manager | |
void | getObjects (std::vector< CollisionObject< S > * > &objs) const |
return the objects managed by the manager | |
void | collide (CollisionObject< S > *obj, void *cdata, CollisionCallBack< S > callback) const |
perform collision test between one object and all the objects belonging to the manager | |
void | distance (CollisionObject< S > *obj, void *cdata, DistanceCallBack< S > callback) const |
perform distance computation between one object and all the objects belonging to the manager | |
void | collide (void *cdata, CollisionCallBack< S > callback) const |
perform collision test for the objects belonging to the manager (i.e., N^2 self collision) | |
void | distance (void *cdata, DistanceCallBack< S > callback) const |
perform distance test for the objects belonging to the manager (i.e., N^2 self distance) | |
void | collide (BroadPhaseCollisionManager< S > *other_manager, void *cdata, CollisionCallBack< S > callback) const |
perform collision test with objects belonging to another manager | |
void | distance (BroadPhaseCollisionManager< S > *other_manager, void *cdata, DistanceCallBack< S > callback) const |
perform distance test with objects belonging to another manager | |
bool | empty () const |
whether the manager is empty | |
size_t | size () const |
the number of objects managed by the manager | |
Public Member Functions inherited from fcl::BroadPhaseCollisionManager< S > | |
virtual void | update (CollisionObject< S > *updated_obj) |
update the manager by explicitly given the object updated | |
virtual void | update (const std::vector< CollisionObject< S > * > &updated_objs) |
update the manager by explicitly given the set of objects update | |
Protected Attributes | |
std::list< CollisionObject< S > * > | objs |
objects belonging to the manager are stored in a list structure | |
Protected Attributes inherited from fcl::BroadPhaseCollisionManager< S > | |
std::set< std::pair< CollisionObject< S > *, CollisionObject< S > * > > | tested_set |
tools help to avoid repeating collision or distance callback for the pairs of objects tested before. It can be useful for some of the broadphase algorithms. | |
bool | enable_tested_set_ |
Additional Inherited Members | |
Protected Member Functions inherited from fcl::BroadPhaseCollisionManager< S > | |
bool | inTestedSet (CollisionObject< S > *a, CollisionObject< S > *b) const |
void | insertTestedSet (CollisionObject< S > *a, CollisionObject< S > *b) const |
Brute force N-body collision manager.