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FCL
0.6.0
Flexible Collision Library
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Brute force N-body collision manager. More...
#include <broadphase_bruteforce.h>
Public Member Functions | |
| void | registerObjects (const std::vector< CollisionObject< S > * > &other_objs) |
| add objects to the manager | |
| void | registerObject (CollisionObject< S > *obj) |
| add one object to the manager | |
| void | unregisterObject (CollisionObject< S > *obj) |
| remove one object from the manager | |
| void | setup () |
| initialize the manager, related with the specific type of manager | |
| void | update () |
| update the condition of manager | |
| void | clear () |
| clear the manager | |
| void | getObjects (std::vector< CollisionObject< S > * > &objs) const |
| return the objects managed by the manager | |
| void | collide (CollisionObject< S > *obj, void *cdata, CollisionCallBack< S > callback) const |
| perform collision test between one object and all the objects belonging to the manager | |
| void | distance (CollisionObject< S > *obj, void *cdata, DistanceCallBack< S > callback) const |
| perform distance computation between one object and all the objects belonging to the manager | |
| void | collide (void *cdata, CollisionCallBack< S > callback) const |
| perform collision test for the objects belonging to the manager (i.e., N^2 self collision) | |
| void | distance (void *cdata, DistanceCallBack< S > callback) const |
| perform distance test for the objects belonging to the manager (i.e., N^2 self distance) | |
| void | collide (BroadPhaseCollisionManager< S > *other_manager, void *cdata, CollisionCallBack< S > callback) const |
| perform collision test with objects belonging to another manager | |
| void | distance (BroadPhaseCollisionManager< S > *other_manager, void *cdata, DistanceCallBack< S > callback) const |
| perform distance test with objects belonging to another manager | |
| bool | empty () const |
| whether the manager is empty | |
| size_t | size () const |
| the number of objects managed by the manager | |
Public Member Functions inherited from fcl::BroadPhaseCollisionManager< S > | |
| virtual void | update (CollisionObject< S > *updated_obj) |
| update the manager by explicitly given the object updated | |
| virtual void | update (const std::vector< CollisionObject< S > * > &updated_objs) |
| update the manager by explicitly given the set of objects update | |
Protected Attributes | |
| std::list< CollisionObject< S > * > | objs |
| objects belonging to the manager are stored in a list structure | |
Protected Attributes inherited from fcl::BroadPhaseCollisionManager< S > | |
| std::set< std::pair< CollisionObject< S > *, CollisionObject< S > * > > | tested_set |
| tools help to avoid repeating collision or distance callback for the pairs of objects tested before. It can be useful for some of the broadphase algorithms. | |
| bool | enable_tested_set_ |
Additional Inherited Members | |
Protected Member Functions inherited from fcl::BroadPhaseCollisionManager< S > | |
| bool | inTestedSet (CollisionObject< S > *a, CollisionObject< S > *b) const |
| void | insertTestedSet (CollisionObject< S > *a, CollisionObject< S > *b) const |
Brute force N-body collision manager.