FCL  0.6.0
Flexible Collision Library
geometric_shape_to_BVH_model.h
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35 
38 #ifndef FCL_SHAPE_GEOMETRICSHAPETOBVHMODEL_H
39 #define FCL_SHAPE_GEOMETRICSHAPETOBVHMODEL_H
40 
41 #include "fcl/geometry/bvh/BVH_model.h"
42 #include "fcl/geometry/shape/box.h"
43 #include "fcl/geometry/shape/capsule.h"
44 #include "fcl/geometry/shape/cone.h"
45 #include "fcl/geometry/shape/convex.h"
46 #include "fcl/geometry/shape/cylinder.h"
47 #include "fcl/geometry/shape/ellipsoid.h"
48 #include "fcl/geometry/shape/halfspace.h"
49 #include "fcl/geometry/shape/plane.h"
50 #include "fcl/geometry/shape/sphere.h"
51 #include "fcl/geometry/shape/triangle_p.h"
52 
53 namespace fcl
54 {
55 
57 template<typename BV>
58 void generateBVHModel(BVHModel<BV>& model, const Box<typename BV::S>& shape, const Transform3<typename BV::S>& pose);
59 
61 template<typename BV>
62 void generateBVHModel(BVHModel<BV>& model, const Sphere<typename BV::S>& shape, const Transform3<typename BV::S>& pose, unsigned int seg, unsigned int ring);
63 
67 template<typename BV>
68 void generateBVHModel(BVHModel<BV>& model, const Sphere<typename BV::S>& shape, const Transform3<typename BV::S>& pose, unsigned int n_faces_for_unit_sphere);
69 
71 template<typename BV>
72 void generateBVHModel(BVHModel<BV>& model, const Ellipsoid<typename BV::S>& shape, const Transform3<typename BV::S>& pose, unsigned int seg, unsigned int ring);
73 
78 template<typename BV>
79 void generateBVHModel(BVHModel<BV>& model, const Ellipsoid<typename BV::S>& shape, const Transform3<typename BV::S>& pose, unsigned int n_faces_for_unit_ellipsoid);
80 
82 template<typename BV>
83 void generateBVHModel(BVHModel<BV>& model, const Cylinder<typename BV::S>& shape, const Transform3<typename BV::S>& pose, unsigned int tot, unsigned int h_num);
84 
88 template<typename BV>
89 void generateBVHModel(BVHModel<BV>& model, const Cylinder<typename BV::S>& shape, const Transform3<typename BV::S>& pose, unsigned int tot_for_unit_cylinder);
90 
92 template<typename BV>
93 void generateBVHModel(BVHModel<BV>& model, const Cone<typename BV::S>& shape, const Transform3<typename BV::S>& pose, unsigned int tot, unsigned int h_num);
94 
98 template<typename BV>
99 void generateBVHModel(BVHModel<BV>& model, const Cone<typename BV::S>& shape, const Transform3<typename BV::S>& pose, unsigned int tot_for_unit_cone);
100 
101 } // namespace fcl
102 
103 #include "fcl/geometry/geometric_shape_to_BVH_model-inl.h"
104 
105 #endif
Main namespace.
Definition: broadphase_bruteforce-inl.h:45
void generateBVHModel(BVHModel< BV > &model, const Box< typename BV::S > &shape, const Transform3< typename BV::S > &pose)
Generate BVH model from box.
Definition: geometric_shape_to_BVH_model-inl.h:48