FCL  0.6.0
Flexible Collision Library
traversal_recurse.h
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35 
38 #ifndef FCL_TRAVERSAL_RECURSE_H
39 #define FCL_TRAVERSAL_RECURSE_H
40 
41 #include "fcl/geometry/bvh/detail/BVH_front.h"
42 #include "fcl/narrowphase/detail/traversal/traversal_node_base.h"
43 #include "fcl/narrowphase/detail/traversal/collision/collision_traversal_node_base.h"
44 #include "fcl/narrowphase/detail/traversal/collision/mesh_collision_traversal_node.h"
45 #include "fcl/narrowphase/detail/traversal/distance/distance_traversal_node_base.h"
46 
47 namespace fcl
48 {
49 
50 namespace detail
51 {
52 
54 template <typename S>
55 void collisionRecurse(CollisionTraversalNodeBase<S>* node, int b1, int b2, BVHFrontList* front_list);
56 
58 template <typename S>
59 void collisionRecurse(MeshCollisionTraversalNodeOBB<S>* node, int b1, int b2, const Matrix3<S>& R, const Vector3<S>& T, BVHFrontList* front_list);
60 
62 template <typename S>
63 void collisionRecurse(MeshCollisionTraversalNodeRSS<S>* node, int b1, int b2, const Matrix3<S>& R, const Vector3<S>& T, BVHFrontList* front_list);
64 
66 template <typename S>
67 void selfCollisionRecurse(CollisionTraversalNodeBase<S>* node, int b, BVHFrontList* front_list);
68 
70 template <typename S>
71 void distanceRecurse(DistanceTraversalNodeBase<S>* node, int b1, int b2, BVHFrontList* front_list);
72 
74 template <typename S>
75 void distanceQueueRecurse(DistanceTraversalNodeBase<S>* node, int b1, int b2, BVHFrontList* front_list, int qsize);
76 
78 template <typename S>
79 void propagateBVHFrontListCollisionRecurse(CollisionTraversalNodeBase<S>* node, BVHFrontList* front_list);
80 
81 } // namespace detail
82 } // namespace fcl
83 
84 #include "fcl/narrowphase/detail/traversal/traversal_recurse-inl.h"
85 
86 #endif
Main namespace.
Definition: broadphase_bruteforce-inl.h:45