FCL  0.6.0
Flexible Collision Library
BV_node.h
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35 
38 #ifndef FCL_BV_BVNODE_H
39 #define FCL_BV_BVNODE_H
40 
41 #include <iostream>
42 #include "fcl/math/bv/OBB.h"
43 #include "fcl/math/bv/RSS.h"
44 #include "fcl/math/bv/OBBRSS.h"
45 #include "fcl/geometry/bvh/BV_node_base.h"
46 
47 namespace fcl
48 {
49 
51 template <typename BV>
52 struct BVNode : public BVNodeBase
53 {
54  using S = typename BV::S;
55 
57  BV bv;
58 
60  bool overlap(const BVNode& other) const;
61 
64  S distance(
65  const BVNode& other,
66  Vector3<S>* P1 = nullptr,
67  Vector3<S>* P2 = nullptr) const;
68 
70  Vector3<S> getCenter() const;
71 
73  Matrix3<S> getOrientation() const;
74 };
75 
76 } // namespace fcl
77 
78 #include "fcl/geometry/bvh/BV_node-inl.h"
79 
80 #endif
Main namespace.
Definition: broadphase_bruteforce-inl.h:45
bool overlap(const BVNode &other) const
Check whether two BVNode collide.
Definition: BV_node-inl.h:48
S distance(const BVNode &other, Vector3< S > *P1=nullptr, Vector3< S > *P2=nullptr) const
Compute the distance between two BVNode. P1 and P2, if not nullptr and the underlying BV supports dis...
Definition: BV_node-inl.h:55
BVNodeBase encodes the tree structure for BVH.
Definition: BV_node_base.h:50
BV bv
bounding volume storing the geometry
Definition: BV_node.h:57
A class describing a bounding volume node. It includes the tree structure providing in BVNodeBase and...
Definition: BV_node.h:52
Vector3< S > getCenter() const
Access the center of the BV.
Definition: BV_node-inl.h:63
Matrix3< S > getOrientation() const
Access the orientation of the BV.
Definition: BV_node-inl.h:80