FCL  0.6.0
Flexible Collision Library
sphere_capsule.h
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35 
38 #ifndef FCL_NARROWPHASE_DETAIL_SPHERECAPSULE_H
39 #define FCL_NARROWPHASE_DETAIL_SPHERECAPSULE_H
40 
41 #include "fcl/geometry/shape/sphere.h"
42 #include "fcl/geometry/shape/capsule.h"
43 #include "fcl/narrowphase/contact_point.h"
44 
45 namespace fcl
46 {
47 
48 namespace detail
49 {
50 
51 // Compute the point on a line segment that is the closest point on the
52 // segment to to another point. The code is inspired by the explanation
53 // given by Dan Sunday's page:
54 // http://geomalgorithms.com/a02-_lines.html
55 template <typename S>
56 void lineSegmentPointClosestToPoint(
57  const Vector3<S> &p,
58  const Vector3<S> &s1,
59  const Vector3<S> &s2,
60  Vector3<S> &sp);
61 
62 template <typename S>
63 bool sphereCapsuleIntersect(const Sphere<S>& s1, const Transform3<S>& tf1,
64  const Capsule<S>& s2, const Transform3<S>& tf2,
65  std::vector<ContactPoint<S>>* contacts);
66 
67 template <typename S>
68 bool sphereCapsuleDistance(const Sphere<S>& s1, const Transform3<S>& tf1,
69  const Capsule<S>& s2, const Transform3<S>& tf2,
70  S* dist, Vector3<S>* p1, Vector3<S>* p2);
71 
72 } // namespace detail
73 } // namespace fcl
74 
75 #include "fcl/narrowphase/detail/primitive_shape_algorithm/sphere_capsule-inl.h"
76 
77 #endif
Main namespace.
Definition: broadphase_bruteforce-inl.h:45