38 #ifndef FCL_CONTINUOUS_COLLISION_H 39 #define FCL_CONTINUOUS_COLLISION_H 42 #include "fcl/narrowphase/collision_object.h" 43 #include "fcl/narrowphase/continuous_collision_object.h" 44 #include "fcl/narrowphase/detail/gjk_solver_indep.h" 45 #include "fcl/narrowphase/detail/gjk_solver_libccd.h" 46 #include "fcl/narrowphase/detail/conservative_advancement_func_matrix.h" 47 #include "fcl/narrowphase/detail/traversal/collision/mesh_continuous_collision_traversal_node.h" 55 const CollisionGeometry<S>* o1,
56 const MotionBase<S>* motion1,
57 const CollisionGeometry<S>* o2,
58 const MotionBase<S>* motion2,
59 const ContinuousCollisionRequest<S>& request,
60 ContinuousCollisionResult<S>& result);
64 const CollisionGeometry<S>* o1,
65 const Transform3<S>& tf1_beg,
66 const Transform3<S>& tf1_end,
67 const CollisionGeometry<S>* o2,
68 const Transform3<S>& tf2_beg,
69 const Transform3<S>& tf2_end,
70 const ContinuousCollisionRequest<S>& request,
71 ContinuousCollisionResult<S>& result);
75 const CollisionObject<S>* o1,
76 const Transform3<S>& tf1_end,
77 const CollisionObject<S>* o2,
78 const Transform3<S>& tf2_end,
79 const ContinuousCollisionRequest<S>& request,
80 ContinuousCollisionResult<S>& result);
84 const ContinuousCollisionObject<S>* o1,
85 const ContinuousCollisionObject<S>* o2,
86 const ContinuousCollisionRequest<S>& request,
87 ContinuousCollisionResult<S>& result);
91 #include "fcl/narrowphase/continuous_collision-inl.h" Main namespace.
Definition: broadphase_bruteforce-inl.h:45