FCL  0.6.0
Flexible Collision Library
halfspace.h
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35 
38 #ifndef FCL_NARROWPHASE_DETAIL_HALFSPACE_H
39 #define FCL_NARROWPHASE_DETAIL_HALFSPACE_H
40 
41 #include "fcl/geometry/shape/sphere.h"
42 #include "fcl/geometry/shape/halfspace.h"
43 #include "fcl/geometry/shape/ellipsoid.h"
44 #include "fcl/geometry/shape/box.h"
45 #include "fcl/geometry/shape/capsule.h"
46 #include "fcl/geometry/shape/cylinder.h"
47 #include "fcl/geometry/shape/cone.h"
48 #include "fcl/geometry/shape/convex.h"
49 #include "fcl/geometry/shape/plane.h"
50 #include "fcl/narrowphase/contact_point.h"
51 
52 namespace fcl
53 {
54 
55 namespace detail
56 {
57 
58 template <typename S>
59 S halfspaceIntersectTolerance();
60 
61 template <>
62 float halfspaceIntersectTolerance();
63 
64 template <>
65 double halfspaceIntersectTolerance();
66 
67 template <typename S>
68 bool sphereHalfspaceIntersect(const Sphere<S>& s1, const Transform3<S>& tf1,
69  const Halfspace<S>& s2, const Transform3<S>& tf2,
70  std::vector<ContactPoint<S>>* contacts);
71 
72 template <typename S>
73 bool ellipsoidHalfspaceIntersect(const Ellipsoid<S>& s1, const Transform3<S>& tf1,
74  const Halfspace<S>& s2, const Transform3<S>& tf2,
75  std::vector<ContactPoint<S>>* contacts);
76 
82 template <typename S>
83 bool boxHalfspaceIntersect(const Box<S>& s1, const Transform3<S>& tf1,
84  const Halfspace<S>& s2, const Transform3<S>& tf2);
85 
86 template <typename S>
87 bool boxHalfspaceIntersect(const Box<S>& s1, const Transform3<S>& tf1,
88  const Halfspace<S>& s2, const Transform3<S>& tf2,
89  std::vector<ContactPoint<S>>* contacts);
90 
91 template <typename S>
92 bool capsuleHalfspaceIntersect(const Capsule<S>& s1, const Transform3<S>& tf1,
93  const Halfspace<S>& s2, const Transform3<S>& tf2,
94  std::vector<ContactPoint<S>>* contacts);
95 
96 template <typename S>
97 bool cylinderHalfspaceIntersect(const Cylinder<S>& s1, const Transform3<S>& tf1,
98  const Halfspace<S>& s2, const Transform3<S>& tf2,
99  std::vector<ContactPoint<S>>* contacts);
100 
101 template <typename S>
102 bool coneHalfspaceIntersect(const Cone<S>& s1, const Transform3<S>& tf1,
103  const Halfspace<S>& s2, const Transform3<S>& tf2,
104  std::vector<ContactPoint<S>>* contacts);
105 
106 template <typename S>
107 bool convexHalfspaceIntersect(const Convex<S>& s1, const Transform3<S>& tf1,
108  const Halfspace<S>& s2, const Transform3<S>& tf2,
109  Vector3<S>* contact_points, S* penetration_depth, Vector3<S>* normal);
110 
111 template <typename S>
112 bool halfspaceTriangleIntersect(const Halfspace<S>& s1, const Transform3<S>& tf1,
113  const Vector3<S>& P1, const Vector3<S>& P2, const Vector3<S>& P3, const Transform3<S>& tf2,
114  Vector3<S>* contact_points, S* penetration_depth, Vector3<S>* normal);
115 
123 template <typename S>
124 bool planeHalfspaceIntersect(const Plane<S>& s1, const Transform3<S>& tf1,
125  const Halfspace<S>& s2, const Transform3<S>& tf2,
126  Plane<S>& pl,
127  Vector3<S>& p, Vector3<S>& d,
128  S& penetration_depth,
129  int& ret);
130 
131 template <typename S>
132 bool halfspacePlaneIntersect(const Halfspace<S>& s1, const Transform3<S>& tf1,
133  const Plane<S>& s2, const Transform3<S>& tf2,
134  Plane<S>& pl, Vector3<S>& p, Vector3<S>& d,
135  S& penetration_depth,
136  int& ret);
137 
146 template <typename S>
147 bool halfspaceIntersect(const Halfspace<S>& s1, const Transform3<S>& tf1,
148  const Halfspace<S>& s2, const Transform3<S>& tf2,
149  Vector3<S>& p, Vector3<S>& d,
150  Halfspace<S>& s,
151  S& penetration_depth,
152  int& ret);
153 
154 } // namespace detail
155 } // namespace fcl
156 
157 #include "fcl/narrowphase/detail/primitive_shape_algorithm/halfspace-inl.h"
158 
159 #endif
Main namespace.
Definition: broadphase_bruteforce-inl.h:45