FCL  0.6.0
Flexible Collision Library
contact-inl.h
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35 
38 #ifndef FCL_CONTACT_INL_H
39 #define FCL_CONTACT_INL_H
40 
41 #include "fcl/narrowphase/contact.h"
42 
43 namespace fcl
44 {
45 
46 //==============================================================================
47 extern template
48 struct Contact<double>;
49 
50 //==============================================================================
51 template <typename S>
52 Contact<S>::Contact()
53  : o1(nullptr),
54  o2(nullptr),
55  b1(NONE),
56  b2(NONE)
57 {
58  // Do nothing
59 }
60 
61 //==============================================================================
62 template <typename S>
63 Contact<S>::Contact(
64  const CollisionGeometry<S>* o1_,
65  const CollisionGeometry<S>* o2_,
66  int b1_,
67  int b2_)
68  : o1(o1_),
69  o2(o2_),
70  b1(b1_),
71  b2(b2_)
72 {
73  // Do nothing
74 }
75 
76 //==============================================================================
77 template <typename S>
78 Contact<S>::Contact(
79  const CollisionGeometry<S>* o1_,
80  const CollisionGeometry<S>* o2_,
81  int b1_,
82  int b2_,
83  const Vector3<S>& pos_,
84  const Vector3<S>& normal_,
85  S depth_)
86  : o1(o1_),
87  o2(o2_),
88  b1(b1_),
89  b2(b2_),
90  normal(normal_),
91  pos(pos_),
92  penetration_depth(depth_)
93 {
94  // Do nothing
95 }
96 
97 //==============================================================================
98 template <typename S>
99 bool Contact<S>::operator <(const Contact& other) const
100 {
101  if(b1 == other.b1)
102  return b2 < other.b2;
103  return b1 < other.b1;
104 }
105 
106 } // namespace fcl
107 
108 #endif
Main namespace.
Definition: broadphase_bruteforce-inl.h:45