FCL  0.6.0
Flexible Collision Library
BVH_internal.h
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35 
38 #ifndef FCL_BVH_INTERNAL_H
39 #define FCL_BVH_INTERNAL_H
40 
41 #include "fcl/common/types.h"
42 
43 namespace fcl
44 {
45 
51  {
52  BVH_BUILD_STATE_EMPTY,
58  };
59 
62  {
63  BVH_OK = 0,
72  };
73 
76  {
77  BVH_MODEL_UNKNOWN,
80  };
81 
82 }
83 
84 #endif
Main namespace.
Definition: broadphase_bruteforce-inl.h:45
triangle model
Definition: BVH_internal.h:79
BVHBuildState
States for BVH construction empty->begun->processed ->replace_begun->processed -> ...
Definition: BVH_internal.h:50
BVHModelType
BVH model type.
Definition: BVH_internal.h:75
BVH model update failed.
Definition: BVH_internal.h:70
BVH geometry is not prepared.
Definition: BVH_internal.h:67
Cannot allocate memory for vertices and triangles.
Definition: BVH_internal.h:65
BVH geometry in previous frame is not prepared.
Definition: BVH_internal.h:68
unknown model type
Definition: BVH_internal.h:78
BVH data is not valid.
Definition: BVH_internal.h:71
after beginModel(), state for adding geometry primitives
Definition: BVH_internal.h:54
BVH funtion is not supported.
Definition: BVH_internal.h:69
after tree has been build, ready for cd use
Definition: BVH_internal.h:55
BVH is valid.
Definition: BVH_internal.h:64
BVH construction does not follow correct sequence.
Definition: BVH_internal.h:66
after tree has been build for updated geometry, ready for ccd use
Definition: BVH_internal.h:57
empty state, immediately after constructor
Definition: BVH_internal.h:53
after beginUpdateModel(), state for updating geometry primitives
Definition: BVH_internal.h:56
BVHReturnCode
Error code for BVH.
Definition: BVH_internal.h:61