FCL  0.6.0
Flexible Collision Library
sampler_se3_quat_ball-inl.h
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35 
38 #ifndef FCL_MATH_SAMPLERSE3QUATBALL_INL_H
39 #define FCL_MATH_SAMPLERSE3QUATBALL_INL_H
40 
41 #include "fcl/math/sampler/sampler_se3_quat_ball.h"
42 
43 namespace fcl
44 {
45 
46 //==============================================================================
47 extern template
48 class SamplerSE3Quat_ball<double>;
49 
50 //==============================================================================
51 template <typename S>
52 SamplerSE3Quat_ball<S>::SamplerSE3Quat_ball()
53 {
54  // Do nothing
55 }
56 
57 //==============================================================================
58 template <typename S>
59 SamplerSE3Quat_ball<S>::SamplerSE3Quat_ball(S r_) : r(r_)
60 {
61  // Do nothing
62 }
63 
64 //==============================================================================
65 template <typename S>
66 void SamplerSE3Quat_ball<S>::setBound(const S& r_)
67 {
68  r = r_;
69 }
70 
71 //==============================================================================
72 template <typename S>
73 void SamplerSE3Quat_ball<S>::getBound(S& r_) const
74 {
75  r_ = r;
76 }
77 
78 //==============================================================================
79 template <typename S>
80 Vector7<S> SamplerSE3Quat_ball<S>::sample() const
81 {
82  Vector7<S> q;
83  S x, y, z;
84  this->rng.ball(0, r, x, y, z);
85  q[0] = x;
86  q[1] = y;
87  q[2] = z;
88 
89  S s[4];
90  this->rng.quaternion(s);
91 
92  q[3] = s[0];
93  q[4] = s[1];
94  q[5] = s[2];
95  q[6] = s[3];
96  return q;
97 }
98 
99 } // namespace fcl
100 
101 #endif
Main namespace.
Definition: broadphase_bruteforce-inl.h:45