FCL  0.6.0
Flexible Collision Library
collision.h
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35 
38 #ifndef FCL_COLLISION_H
39 #define FCL_COLLISION_H
40 
41 #include "fcl/narrowphase/collision_object.h"
42 #include "fcl/narrowphase/collision_request.h"
43 #include "fcl/narrowphase/collision_result.h"
44 
45 namespace fcl
46 {
47 
55 template <typename S>
56 std::size_t collide(const CollisionObject<S>* o1, const CollisionObject<S>* o2,
57  const CollisionRequest<S>& request,
58  CollisionResult<S>& result);
59 
60 template <typename S>
61 std::size_t collide(const CollisionGeometry<S>* o1, const Transform3<S>& tf1,
62  const CollisionGeometry<S>* o2, const Transform3<S>& tf2,
63  const CollisionRequest<S>& request,
64  CollisionResult<S>& result);
65 
66 } // namespace fcl
67 
68 #include "fcl/narrowphase/collision-inl.h"
69 
70 #endif
Main namespace.
Definition: broadphase_bruteforce-inl.h:45