FCL  0.6.0
Flexible Collision Library
fcl::CollisionObject< S > Member List

This is the complete list of members for fcl::CollisionObject< S >, including all inherited members.

aabbfcl::CollisionObject< S >mutableprotected
cgeom (defined in fcl::CollisionObject< S >)fcl::CollisionObject< S >protected
cgeom_const (defined in fcl::CollisionObject< S >)fcl::CollisionObject< S >protected
collisionGeometry() const fcl::CollisionObject< S >
CollisionObject(const std::shared_ptr< CollisionGeometry< S >> &cgeom) (defined in fcl::CollisionObject< S >)fcl::CollisionObject< S >
CollisionObject(const std::shared_ptr< CollisionGeometry< S >> &cgeom, const Transform3< S > &tf) (defined in fcl::CollisionObject< S >)fcl::CollisionObject< S >
CollisionObject(const std::shared_ptr< CollisionGeometry< S >> &cgeom, const Matrix3< S > &R, const Vector3< S > &T) (defined in fcl::CollisionObject< S >)fcl::CollisionObject< S >
computeAABB()fcl::CollisionObject< S >
getAABB() const fcl::CollisionObject< S >
getCollisionGeometry() const fcl::CollisionObject< S >
getCostDensity() const fcl::CollisionObject< S >
getNodeType() const fcl::CollisionObject< S >
getObjectType() const fcl::CollisionObject< S >
getQuatRotation() const fcl::CollisionObject< S >
getRotation() const fcl::CollisionObject< S >
getTransform() const fcl::CollisionObject< S >
getTranslation() const fcl::CollisionObject< S >
getUserData() const fcl::CollisionObject< S >
isFree() const fcl::CollisionObject< S >
isIdentityTransform() const fcl::CollisionObject< S >
isOccupied() const fcl::CollisionObject< S >
isUncertain() const fcl::CollisionObject< S >
setCostDensity(S c)fcl::CollisionObject< S >
setIdentityTransform()fcl::CollisionObject< S >
setQuatRotation(const Quaternion< S > &q)fcl::CollisionObject< S >
setRotation(const Matrix3< S > &R)fcl::CollisionObject< S >
setTransform(const Matrix3< S > &R, const Vector3< S > &T)fcl::CollisionObject< S >
setTransform(const Quaternion< S > &q, const Vector3< S > &T)fcl::CollisionObject< S >
setTransform(const Transform3< S > &tf)fcl::CollisionObject< S >
setTranslation(const Vector3< S > &T)fcl::CollisionObject< S >
setUserData(void *data)fcl::CollisionObject< S >
t (defined in fcl::CollisionObject< S >)fcl::CollisionObject< S >protected
user_datafcl::CollisionObject< S >protected
~CollisionObject() (defined in fcl::CollisionObject< S >)fcl::CollisionObject< S >