FCL
0.6.0
Flexible Collision Library
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fcl::CollisionObject< S > Member List
This is the complete list of members for
fcl::CollisionObject< S >
, including all inherited members.
aabb
fcl::CollisionObject< S >
mutable
protected
cgeom
(defined in
fcl::CollisionObject< S >
)
fcl::CollisionObject< S >
protected
cgeom_const
(defined in
fcl::CollisionObject< S >
)
fcl::CollisionObject< S >
protected
collisionGeometry
() const
fcl::CollisionObject< S >
CollisionObject
(const std::shared_ptr< CollisionGeometry< S >> &cgeom) (defined in
fcl::CollisionObject< S >
)
fcl::CollisionObject< S >
CollisionObject
(const std::shared_ptr< CollisionGeometry< S >> &cgeom, const Transform3< S > &tf) (defined in
fcl::CollisionObject< S >
)
fcl::CollisionObject< S >
CollisionObject
(const std::shared_ptr< CollisionGeometry< S >> &cgeom, const Matrix3< S > &R, const Vector3< S > &T) (defined in
fcl::CollisionObject< S >
)
fcl::CollisionObject< S >
computeAABB
()
fcl::CollisionObject< S >
getAABB
() const
fcl::CollisionObject< S >
getCollisionGeometry
() const
fcl::CollisionObject< S >
getCostDensity
() const
fcl::CollisionObject< S >
getNodeType
() const
fcl::CollisionObject< S >
getObjectType
() const
fcl::CollisionObject< S >
getQuatRotation
() const
fcl::CollisionObject< S >
getRotation
() const
fcl::CollisionObject< S >
getTransform
() const
fcl::CollisionObject< S >
getTranslation
() const
fcl::CollisionObject< S >
getUserData
() const
fcl::CollisionObject< S >
isFree
() const
fcl::CollisionObject< S >
isIdentityTransform
() const
fcl::CollisionObject< S >
isOccupied
() const
fcl::CollisionObject< S >
isUncertain
() const
fcl::CollisionObject< S >
setCostDensity
(S c)
fcl::CollisionObject< S >
setIdentityTransform
()
fcl::CollisionObject< S >
setQuatRotation
(const Quaternion< S > &q)
fcl::CollisionObject< S >
setRotation
(const Matrix3< S > &R)
fcl::CollisionObject< S >
setTransform
(const Matrix3< S > &R, const Vector3< S > &T)
fcl::CollisionObject< S >
setTransform
(const Quaternion< S > &q, const Vector3< S > &T)
fcl::CollisionObject< S >
setTransform
(const Transform3< S > &tf)
fcl::CollisionObject< S >
setTranslation
(const Vector3< S > &T)
fcl::CollisionObject< S >
setUserData
(void *data)
fcl::CollisionObject< S >
t
(defined in
fcl::CollisionObject< S >
)
fcl::CollisionObject< S >
protected
user_data
fcl::CollisionObject< S >
protected
~CollisionObject
() (defined in
fcl::CollisionObject< S >
)
fcl::CollisionObject< S >
Generated by
1.8.11