FCL  0.6.0
Flexible Collision Library
sampler_se3_euler_ball-inl.h
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35 
38 #ifndef FCL_MATH_SAMPLERSE3EULERBALL_INL_H
39 #define FCL_MATH_SAMPLERSE3EULERBALL_INL_H
40 
41 #include "fcl/math/sampler/sampler_se3_euler_ball.h"
42 
43 namespace fcl
44 {
45 
46 //==============================================================================
47 extern template
48 class SamplerSE3Euler_ball<double>;
49 
50 //==============================================================================
51 template <typename S>
52 SamplerSE3Euler_ball<S>::SamplerSE3Euler_ball()
53 {
54  // Do nothing
55 }
56 
57 //==============================================================================
58 template <typename S>
59 SamplerSE3Euler_ball<S>::SamplerSE3Euler_ball(S r_) : r(r_)
60 {
61  // Do nothing
62 }
63 
64 //==============================================================================
65 template <typename S>
66 void SamplerSE3Euler_ball<S>::setBound(const S& r_)
67 {
68  r = r_;
69 }
70 
71 //==============================================================================
72 template <typename S>
73 void SamplerSE3Euler_ball<S>::getBound(S& r_) const
74 {
75  r_ = r;
76 }
77 
78 //==============================================================================
79 template <typename S>
80 Vector6<S> SamplerSE3Euler_ball<S>::sample() const
81 {
82  Vector6<S> q;
83  S x, y, z;
84  this->rng.ball(0, r, x, y, z);
85  q[0] = x;
86  q[1] = y;
87  q[2] = z;
88 
89  S s[4];
90  this->rng.quaternion(s);
91 
92  Quaternion<S> quat(s[0], s[1], s[2], s[3]);
93  Vector3<S> angles = quat.toRotationMatrix().eulerAngles(0, 1, 2);
94  q[3] = angles[0];
95  q[4] = angles[1];
96  q[5] = angles[2];
97 
98  return q;
99 }
100 
101 } // namespace fcl
102 
103 #endif
Main namespace.
Definition: broadphase_bruteforce-inl.h:45