FCL  0.6.0
Flexible Collision Library
octree.h
1 /*
2  * Software License Agreement (BSD License)
3  *
4  * Copyright (c) 2011-2014, Willow Garage, Inc.
5  * Copyright (c) 2014-2016, Open Source Robotics Foundation
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  *
12  * * Redistributions of source code must retain the above copyright
13  * notice, this list of conditions and the following disclaimer.
14  * * Redistributions in binary form must reproduce the above
15  * copyright notice, this list of conditions and the following
16  * disclaimer in the documentation and/or other materials provided
17  * with the distribution.
18  * * Neither the name of Open Source Robotics Foundation nor the names of its
19  * contributors may be used to endorse or promote products derived
20  * from this software without specific prior written permission.
21  *
22  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
23  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
24  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
25  * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
26  * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
27  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
28  * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
29  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
30  * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
32  * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
33  * POSSIBILITY OF SUCH DAMAGE.
34  */
35 
38 #ifndef FCL_OCTREE_H
39 #define FCL_OCTREE_H
40 
41 #include "fcl/config.h"
42 
43 #if FCL_HAVE_OCTOMAP
44 
45 #include <memory>
46 #include <array>
47 
48 #include <octomap/octomap.h>
49 #include "fcl/math/bv/AABB.h"
50 #include "fcl/narrowphase/collision_object.h"
51 
52 namespace fcl
53 {
54 
57 template <typename S>
58 class OcTree : public CollisionGeometry<S>
59 {
60 private:
61  std::shared_ptr<const octomap::OcTree> tree;
62 
63  S default_occupancy;
64 
65  S occupancy_threshold;
66  S free_threshold;
67 
68 public:
69 
70  typedef octomap::OcTreeNode OcTreeNode;
71 
73  OcTree(S resolution);
74 
76  OcTree(const std::shared_ptr<const octomap::OcTree>& tree_);
77 
79  void computeLocalAABB();
80 
82  AABB<S> getRootBV() const;
83 
85  OcTreeNode* getRoot() const;
86 
88  bool isNodeOccupied(const OcTreeNode* node) const;
89 
91  bool isNodeFree(const OcTreeNode* node) const;
92 
94  bool isNodeUncertain(const OcTreeNode* node) const;
95 
99  std::vector<std::array<S, 6> > toBoxes() const;
100 
103  S getOccupancyThres() const;
104 
107  S getFreeThres() const;
108 
109  S getDefaultOccupancy() const;
110 
111  void setCellDefaultOccupancy(S d);
112 
113  void setOccupancyThres(S d);
114 
115  void setFreeThres(S d);
116 
118  OcTreeNode* getNodeChild(OcTreeNode* node, unsigned int childIdx);
119 
121  const OcTreeNode* getNodeChild(const OcTreeNode* node, unsigned int childIdx) const;
122 
124  bool nodeChildExists(const OcTreeNode* node, unsigned int childIdx) const;
125 
127  bool nodeHasChildren(const OcTreeNode* node) const;
128 
130  OBJECT_TYPE getObjectType() const;
131 
133  NODE_TYPE getNodeType() const;
134 };
135 
136 using OcTreef = OcTree<float>;
137 using OcTreed = OcTree<double>;
138 
140 template <typename S>
141 void computeChildBV(const AABB<S>& root_bv, unsigned int i, AABB<S>& child_bv);
142 
143 } // namespace fcl
144 
145 #include "fcl/geometry/octree/octree-inl.h"
146 
147 #endif // #if FCL_HAVE_OCTOMAP
148 
149 #endif
NODE_TYPE
traversal node type: bounding volume (AABB, OBB, RSS, kIOS, OBBRSS, KDOP16, KDOP18, kDOP24), basic shape (box, sphere, ellipsoid, capsule, cone, cylinder, convex, plane, halfspace, triangle), and octree
Definition: collision_geometry.h:54
Main namespace.
Definition: broadphase_bruteforce-inl.h:45
OBJECT_TYPE
object type: BVH (mesh, points), basic geometry, octree
Definition: collision_geometry.h:51