FCL  0.6.0
Flexible Collision Library
translation_motion.h
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35 
38 #ifndef FCL_CCD_TRANSLATIONMOTION_H
39 #define FCL_CCD_TRANSLATIONMOTION_H
40 
41 #include "fcl/math/motion/motion_base.h"
42 #include "fcl/math/motion/bv_motion_bound_visitor.h"
43 #include "fcl/math/motion/triangle_motion_bound_visitor.h"
44 
45 namespace fcl
46 {
47 
48 template <typename S>
49 class TranslationMotion : public MotionBase<S>
50 {
51 public:
53  TranslationMotion(const Transform3<S>& tf1, const Transform3<S>& tf2);
54 
56  const Matrix3<S>& R, const Vector3<S>& T1, const Vector3<S>& T2);
57 
58  bool integrate(S dt) const override;
59 
61  const BVMotionBoundVisitor<S>& mb_visitor) const override;
62 
64  const TriangleMotionBoundVisitor<S>& mb_visitor) const override;
65 
66  void getCurrentTransform(Transform3<S>& tf_) const override;
67 
68  void getTaylorModel(TMatrix3<S>& tm, TVector3<S>& tv) const override;
69 
70  Vector3<S> getVelocity() const;
71 
72  private:
74  Quaternion<S> rot;
75  Vector3<S> trans_start, trans_range;
76 
77  mutable Transform3<S> tf;
78 
79 public:
80  EIGEN_MAKE_ALIGNED_OPERATOR_NEW
81 };
82 
83 using TranslationMotionf = TranslationMotion<float>;
84 using TranslationMotiond = TranslationMotion<double>;
85 
86 } // namespace fcl
87 
88 #include "fcl/math/motion/translation_motion-inl.h"
89 
90 #endif
Main namespace.
Definition: broadphase_bruteforce-inl.h:45
TranslationMotion(const Transform3< S > &tf1, const Transform3< S > &tf2)
Construct motion from intial and goal transform.
Definition: translation_motion-inl.h:52
bool integrate(S dt) const override
Integrate the motion from 0 to dt.
Definition: translation_motion-inl.h:78
S computeMotionBound(const BVMotionBoundVisitor< S > &mb_visitor) const override
Compute the motion bound for a bounding volume, given the closest direction n between two query objec...
Definition: translation_motion-inl.h:91