FCL  0.6.0
Flexible Collision Library
fcl::detail::BVSplitterBase< BV > Class Template Referenceabstract

Base interface for BV splitting algorithm. More...

#include <BV_splitter_base.h>

Inheritance diagram for fcl::detail::BVSplitterBase< BV >:
fcl::detail::BVSplitter< BV >

Public Types

using S = typename BV::S

Public Member Functions

virtual void set (Vector3< S > *vertices_, Triangle *tri_indices_, BVHModelType type_)=0
 Set the geometry data needed by the split rule.
virtual void computeRule (const BV &bv, unsigned int *primitive_indices, int num_primitives)=0
 Compute the split rule according to a subset of geometry and the corresponding BV node.
virtual bool apply (const Vector3< S > &q) const =0
 Apply the split rule on a given point.
virtual void clear ()=0
 Clear the geometry data set before.

Detailed Description

template<typename BV>
class fcl::detail::BVSplitterBase< BV >

Base interface for BV splitting algorithm.

The documentation for this class was generated from the following file: