FCL  0.6.0
Flexible Collision Library
contact_point.h
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35 
38 #ifndef FCL_CONTACTPOINT_H
39 #define FCL_CONTACTPOINT_H
40 
41 #include "fcl/common/types.h"
42 
43 namespace fcl
44 {
45 
47 template <typename S>
49 {
51  Vector3<S> normal;
52 
54  Vector3<S> pos;
55 
58 
60  ContactPoint();
61 
63  ContactPoint(const Vector3<S>& n_, const Vector3<S>& p_, S d_);
64 };
65 
68 
70 template <typename S>
71 bool comparePenDepth(
72  const ContactPoint<S>& _cp1, const ContactPoint<S>& _cp2);
73 
74 template <typename S>
75 void flipNormal(std::vector<ContactPoint<S>>& contacts);
76 
77 } // namespace fcl
78 
79 #include "fcl/narrowphase/contact_point-inl.h"
80 
81 #endif
Main namespace.
Definition: broadphase_bruteforce-inl.h:45
Minimal contact information returned by collision.
Definition: contact_point.h:48
ContactPoint()
Constructor.
Definition: contact_point-inl.h:61
S penetration_depth
Penetration depth.
Definition: contact_point.h:57
Vector3< S > normal
Contact normal, pointing from o1 to o2.
Definition: contact_point.h:51
Vector3< S > pos
Contact position, in world space.
Definition: contact_point.h:54