FCL
0.6.0
Flexible Collision Library
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Member
fcl::distance
(const Eigen::MatrixBase< DerivedA > &R0, const Eigen::MatrixBase< DerivedB > &T0, const
kIOS< S >
&b1, const
kIOS< S >
&b2, Vector3< S > *P=nullptr, Vector3< S > *Q=nullptr)
P and Q is not returned, need implementation
Member
fcl::distance
(const Transform3< S > &tf, const
kIOS< S >
&b1, const
kIOS< S >
&b2, Vector3< S > *P=nullptr, Vector3< S > *Q=nullptr)
P and Q is not returned, need implementation
Member
fcl::kIOS< S_ >::overlap
(const
kIOS< S >
&other,
kIOS< S >
&overlap_part) const
Not efficient. It first checks the sphere collisions and then use
OBB
for further culling.
Member
fcl::overlap
(const Transform3< S > &tf, const
kIOS< S >
&b1, const
kIOS< S >
&b2)
Not efficient
Member
fcl::overlap
(const Eigen::MatrixBase< DerivedA > &R0, const Eigen::MatrixBase< DerivedB > &T0, const
kIOS< S >
&b1, const
kIOS< S >
&b2)
Not efficient
Member
fcl::RSS< S_ >::operator+=
(const Vector3< S > &p)
This function may have some bug.
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