FCL  0.6.0
Flexible Collision Library
Todo List
Member fcl::distance (const Eigen::MatrixBase< DerivedA > &R0, const Eigen::MatrixBase< DerivedB > &T0, const kIOS< S > &b1, const kIOS< S > &b2, Vector3< S > *P=nullptr, Vector3< S > *Q=nullptr)
P and Q is not returned, need implementation
Member fcl::distance (const Transform3< S > &tf, const kIOS< S > &b1, const kIOS< S > &b2, Vector3< S > *P=nullptr, Vector3< S > *Q=nullptr)
P and Q is not returned, need implementation
Member fcl::kIOS< S_ >::overlap (const kIOS< S > &other, kIOS< S > &overlap_part) const
Not efficient. It first checks the sphere collisions and then use OBB for further culling.
Member fcl::overlap (const Transform3< S > &tf, const kIOS< S > &b1, const kIOS< S > &b2)
Not efficient
Member fcl::overlap (const Eigen::MatrixBase< DerivedA > &R0, const Eigen::MatrixBase< DerivedB > &T0, const kIOS< S > &b1, const kIOS< S > &b2)
Not efficient
Member fcl::RSS< S_ >::operator+= (const Vector3< S > &p)
This function may have some bug.