FCL
0.6.0
Flexible Collision Library
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A class describing the split rule that splits each BV node. More...
#include <BV_splitter.h>
Public Types | |
using | S = typename BV::S |
Public Types inherited from fcl::detail::BVSplitterBase< BV > | |
using | S = typename BV::S |
Public Member Functions | |
BVSplitter (SplitMethodType method) | |
virtual | ~BVSplitter () |
Default deconstructor. | |
void | set (Vector3< S > *vertices_, Triangle *tri_indices_, BVHModelType type_) |
Set the geometry data needed by the split rule. | |
void | computeRule (const BV &bv, unsigned int *primitive_indices, int num_primitives) |
Compute the split rule according to a subset of geometry and the corresponding BV node. | |
bool | apply (const Vector3< S > &q) const |
Apply the split rule on a given point. | |
void | clear () |
Clear the geometry data set before. | |
A class describing the split rule that splits each BV node.