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FCL
0.6.0
Flexible Collision Library
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A class describing the split rule that splits each BV node. More...
#include <BV_splitter.h>
Public Types | |
| using | S = typename BV::S |
Public Types inherited from fcl::detail::BVSplitterBase< BV > | |
| using | S = typename BV::S |
Public Member Functions | |
| BVSplitter (SplitMethodType method) | |
| virtual | ~BVSplitter () |
| Default deconstructor. | |
| void | set (Vector3< S > *vertices_, Triangle *tri_indices_, BVHModelType type_) |
| Set the geometry data needed by the split rule. | |
| void | computeRule (const BV &bv, unsigned int *primitive_indices, int num_primitives) |
| Compute the split rule according to a subset of geometry and the corresponding BV node. | |
| bool | apply (const Vector3< S > &q) const |
| Apply the split rule on a given point. | |
| void | clear () |
| Clear the geometry data set before. | |
A class describing the split rule that splits each BV node.