FCL  0.6.0
Flexible Collision Library
ellipsoid-inl.h
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35 
38 #ifndef FCL_SHAPE_ELLIPSOID_INL_H
39 #define FCL_SHAPE_ELLIPSOID_INL_H
40 
41 #include "fcl/geometry/shape/ellipsoid.h"
42 
43 namespace fcl
44 {
45 
46 //==============================================================================
47 extern template
48 class Ellipsoid<double>;
49 
50 //==============================================================================
51 template <typename S>
53  : ShapeBase<S>(), radii(a, b, c)
54 {
55  // Do nothing
56 }
57 
58 //==============================================================================
59 template <typename S>
60 Ellipsoid<S>::Ellipsoid(const Vector3<S>& radii)
61  : ShapeBase<S>(), radii(radii)
62 {
63  // Do nothing
64 }
65 
66 //==============================================================================
67 template <typename S>
69 {
70  this->aabb_local.max_ = radii;
71  this->aabb_local.min_ = -radii;
72 
73  this->aabb_center = this->aabb_local.center();
74  this->aabb_radius = (this->aabb_local.min_ - this->aabb_center).norm();
75 }
76 
77 //==============================================================================
78 template <typename S>
80 {
81  return GEOM_ELLIPSOID;
82 }
83 
84 //==============================================================================
85 template <typename S>
87 {
88  const S V = computeVolume();
89 
90  const S a2 = radii[0] * radii[0] * V;
91  const S b2 = radii[1] * radii[1] * V;
92  const S c2 = radii[2] * radii[2] * V;
93 
94  return Vector3<S>(0.2 * (b2 + c2), 0.2 * (a2 + c2), 0.2 * (a2 + b2)).asDiagonal();
95 }
96 
97 //==============================================================================
98 template <typename S>
100 {
101  const S pi = constants<S>::pi();
102  return 4.0 * pi * radii[0] * radii[1] * radii[2] / 3.0;
103 }
104 
105 //==============================================================================
106 template <typename S>
107 std::vector<Vector3<S>> Ellipsoid<S>::getBoundVertices(
108  const Transform3<S>& tf) const
109 {
110  // we use scaled icosahedron to bound the ellipsoid
111 
112  std::vector<Vector3<S>> result(12);
113 
114  const auto phi = (1.0 + std::sqrt(5.0)) / 2.0; // golden ratio
115 
116  const auto a = std::sqrt(3.0) / (phi * phi);
117  const auto b = phi * a;
118 
119  const auto& A = radii[0];
120  const auto& B = radii[1];
121  const auto& C = radii[2];
122 
123  const auto Aa = A * a;
124  const auto Ab = A * b;
125  const auto Ba = B * a;
126  const auto Bb = B * b;
127  const auto Ca = C * a;
128  const auto Cb = C * b;
129 
130  result[0] = tf * Vector3<S>(0, Ba, Cb);
131  result[1] = tf * Vector3<S>(0, -Ba, Cb);
132  result[2] = tf * Vector3<S>(0, Ba, -Cb);
133  result[3] = tf * Vector3<S>(0, -Ba, -Cb);
134  result[4] = tf * Vector3<S>(Aa, Bb, 0);
135  result[5] = tf * Vector3<S>(-Aa, Bb, 0);
136  result[6] = tf * Vector3<S>(Aa, -Bb, 0);
137  result[7] = tf * Vector3<S>(-Aa, -Bb, 0);
138  result[8] = tf * Vector3<S>(Ab, 0, Ca);
139  result[9] = tf * Vector3<S>(Ab, 0, -Ca);
140  result[10] = tf * Vector3<S>(-Ab, 0, Ca);
141  result[11] = tf * Vector3<S>(-Ab, 0, -Ca);
142 
143  return result;
144 }
145 
146 } // namespace fcl
147 
148 #endif
Vector3< S_ > aabb_center
AABB center in local coordinate.
Definition: collision_geometry.h:91
NODE_TYPE
traversal node type: bounding volume (AABB, OBB, RSS, kIOS, OBBRSS, KDOP16, KDOP18, kDOP24), basic shape (box, sphere, ellipsoid, capsule, cone, cylinder, convex, plane, halfspace, triangle), and octree
Definition: collision_geometry.h:54
std::vector< Vector3< S > > getBoundVertices(const Transform3< S > &tf) const
get the vertices of some convex shape which can bound this shape in a specific configuration ...
Definition: ellipsoid-inl.h:107
Matrix3< S > computeMomentofInertia() const override
compute the inertia matrix, related to the origin
Definition: ellipsoid-inl.h:86
Main namespace.
Definition: broadphase_bruteforce-inl.h:45
Base class for all basic geometric shapes.
Definition: shape_base.h:48
void computeLocalAABB() override
Compute AABB.
Definition: ellipsoid-inl.h:68
S_ aabb_radius
AABB radius.
Definition: collision_geometry.h:94
NODE_TYPE getNodeType() const override
Get node type: a sphere.
Definition: ellipsoid-inl.h:79
S computeVolume() const override
compute the volume
Definition: ellipsoid-inl.h:99
Ellipsoid(S a, S b, S c)
Constructor.
Definition: ellipsoid-inl.h:52
static constexpr S pi()
The mathematical constant pi.
Definition: constants.h:49
AABB< S_ > aabb_local
AABB in local coordinate, used for tight AABB when only translation transform.
Definition: collision_geometry.h:97
Vector3< S > radii
Radii of the ellipsoid.
Definition: ellipsoid.h:61