FCL  0.6.0
Flexible Collision Library
cost_source.h
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35 
38 #ifndef FCL_COSTSOURCE_H
39 #define FCL_COSTSOURCE_H
40 
41 #include "fcl/common/types.h"
42 #include "fcl/math/bv/AABB.h"
43 
44 namespace fcl
45 {
46 
48 template <typename S>
49 struct CostSource
50 {
52  Vector3<S> aabb_min;
53 
55  Vector3<S> aabb_max;
56 
59 
60  S total_cost;
61 
62  CostSource(const Vector3<S>& aabb_min_, const Vector3<S>& aabb_max_, S cost_density_);
63 
64  CostSource(const AABB<S>& aabb, S cost_density_);
65 
66  CostSource();
67 
68  bool operator < (const CostSource& other) const;
69 };
70 
73 
74 } // namespace fcl
75 
76 #include "fcl/narrowphase/cost_source-inl.h"
77 
78 #endif
Main namespace.
Definition: broadphase_bruteforce-inl.h:45
Vector3< S > aabb_max
aabb upper bound
Definition: cost_source.h:55
Vector3< S > aabb_min
aabb lower bound
Definition: cost_source.h:52
S cost_density
cost density in the AABB<S> region
Definition: cost_source.h:58
Cost source describes an area with a cost. The area is described by an AABB<S> region.
Definition: cost_source.h:49