41 #include "fcl/narrowphase/collision_object.h" 79 static const int NONE = -1;
86 const Vector3<S>& pos_,
const Vector3<S>& normal_, S depth_);
88 bool operator < (
const Contact& other)
const;
96 #include "fcl/narrowphase/contact-inl.h" Main namespace.
Definition: broadphase_bruteforce-inl.h:45
The geometry for the object for collision or distance computation.
Definition: collision_geometry.h:59