FCL  0.6.0
Flexible Collision Library
continuous_collision_object.h
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35 
38 #ifndef FCL_CONTINUOUS_COLLISION_OBJECT_H
39 #define FCL_CONTINUOUS_COLLISION_OBJECT_H
40 
41 #include <memory>
42 
43 #include "fcl/geometry/collision_geometry.h"
44 
45 namespace fcl
46 {
47 
50 template <typename S>
52 {
53 public:
55  const std::shared_ptr<CollisionGeometry<S>>& cgeom);
56 
58  const std::shared_ptr<CollisionGeometry<S>>& cgeom,
59  const std::shared_ptr<MotionBase<S>>& motion);
60 
62 
64  OBJECT_TYPE getObjectType() const;
65 
67  NODE_TYPE getNodeType() const;
68 
70  const AABB<S>& getAABB() const;
71 
73  void computeAABB();
74 
76  void* getUserData() const;
77 
79  void setUserData(void* data);
80 
82  MotionBase<S>* getMotion() const;
83 
85  FCL_DEPRECATED
87 
89  const std::shared_ptr<const CollisionGeometry<S>>& collisionGeometry() const;
90 
91 protected:
92 
93  std::shared_ptr<CollisionGeometry<S>> cgeom;
94  std::shared_ptr<const CollisionGeometry<S>> cgeom_const;
95 
96  std::shared_ptr<MotionBase<S>> motion;
97 
99  mutable AABB<S> aabb;
100 
102  void* user_data;
103 };
104 
107 
108 } // namespace fcl
109 
110 #include "fcl/narrowphase/continuous_collision_object-inl.h"
111 
112 #endif
NODE_TYPE
traversal node type: bounding volume (AABB, OBB, RSS, kIOS, OBBRSS, KDOP16, KDOP18, kDOP24), basic shape (box, sphere, ellipsoid, capsule, cone, cylinder, convex, plane, halfspace, triangle), and octree
Definition: collision_geometry.h:54
Main namespace.
Definition: broadphase_bruteforce-inl.h:45
void setUserData(void *data)
set user data in object
Definition: continuous_collision_object-inl.h:147
void * getUserData() const
get user data in object
Definition: continuous_collision_object-inl.h:140
FCL_DEPRECATED const CollisionGeometry< S > * getCollisionGeometry() const
get geometry from the object instance
Definition: continuous_collision_object-inl.h:162
const std::shared_ptr< const CollisionGeometry< S > > & collisionGeometry() const
get geometry from the object instance
Definition: continuous_collision_object-inl.h:170
the object for continuous collision or distance computation, contains the geometry and the motion inf...
Definition: continuous_collision_object.h:51
NODE_TYPE getNodeType() const
get the node type
Definition: continuous_collision_object-inl.h:85
The geometry for the object for collision or distance computation.
Definition: collision_geometry.h:59
OBJECT_TYPE getObjectType() const
get the type of the object
Definition: continuous_collision_object-inl.h:78
const AABB< S > & getAABB() const
get the AABB<S> in the world space for the motion
Definition: continuous_collision_object-inl.h:92
OBJECT_TYPE
object type: BVH (mesh, points), basic geometry, octree
Definition: collision_geometry.h:51
Definition: bv_motion_bound_visitor.h:45
AABB< S > aabb
AABB<S> in the global coordinate for the motion.
Definition: continuous_collision_object.h:99
void computeAABB()
compute the AABB<S> in the world space for the motion
Definition: continuous_collision_object-inl.h:99
MotionBase< S > * getMotion() const
get motion from the object instance
Definition: continuous_collision_object-inl.h:154
void * user_data
pointer to user defined data specific to this object
Definition: continuous_collision_object.h:102