FCL  0.6.0
Flexible Collision Library
distance_func_matrix.h
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35 
38 #ifndef FCL_DISTANCE_FUNC_MATRIX_H
39 #define FCL_DISTANCE_FUNC_MATRIX_H
40 
41 #include "fcl/geometry/collision_geometry.h"
42 #include "fcl/narrowphase/distance_request.h"
43 #include "fcl/narrowphase/distance_result.h"
44 
45 namespace fcl
46 {
47 
48 namespace detail
49 {
50 
53 template <typename NarrowPhaseSolver>
55 {
56  using S = typename NarrowPhaseSolver::S;
57 
65  using DistanceFunc = S (*)(
66  const CollisionGeometry<S>* o1,
67  const Transform3<S>& tf1,
68  const CollisionGeometry<S>* o2,
69  const Transform3<S>& tf2,
70  const NarrowPhaseSolver* nsolver,
71  const DistanceRequest<S>& request,
73 
76  DistanceFunc distance_matrix[NODE_COUNT][NODE_COUNT];
77 
79 };
80 
81 } // namespace detail
82 } // namespace fcl
83 
84 #include "fcl/narrowphase/detail/distance_func_matrix-inl.h"
85 
86 #endif
Main namespace.
Definition: broadphase_bruteforce-inl.h:45
DistanceFunc distance_matrix[NODE_COUNT][NODE_COUNT]
each item in the distance matrix is a function to handle distance between objects of type1 and type2 ...
Definition: distance_func_matrix.h:76
distance matrix stores the functions for distance between different types of objects and provides a u...
Definition: distance_func_matrix.h:54
S(*)(const CollisionGeometry< S > *o1, const Transform3< S > &tf1, const CollisionGeometry< S > *o2, const Transform3< S > &tf2, const NarrowPhaseSolver *nsolver, const DistanceRequest< S > &request, DistanceResult< S > &result) DistanceFunc
the uniform call interface for distance: for distance, we need know
Definition: distance_func_matrix.h:72
distance result
Definition: distance_request.h:48
The geometry for the object for collision or distance computation.
Definition: collision_geometry.h:59
request to the distance computation
Definition: distance_request.h:52