FCL  0.6.0
Flexible Collision Library
collision_object.h
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35 
38 #ifndef FCL_COLLISION_OBJECT_H
39 #define FCL_COLLISION_OBJECT_H
40 
41 #include <memory>
42 
43 #include "fcl/geometry/collision_geometry.h"
44 
45 namespace fcl
46 {
47 
50 template <typename S>
52 {
53 public:
54  CollisionObject(const std::shared_ptr<CollisionGeometry<S>>& cgeom);
55 
56  CollisionObject(const std::shared_ptr<CollisionGeometry<S>>& cgeom,
57  const Transform3<S>& tf);
58 
59  CollisionObject(const std::shared_ptr<CollisionGeometry<S>>& cgeom,
60  const Matrix3<S>& R,
61  const Vector3<S>& T);
62 
63  ~CollisionObject();
64 
66  OBJECT_TYPE getObjectType() const;
67 
69  NODE_TYPE getNodeType() const;
70 
72  const AABB<S>& getAABB() const;
73 
75  void computeAABB();
76 
78  void* getUserData() const;
79 
81  void setUserData(void *data);
82 
84  const Vector3<S> getTranslation() const;
85 
87  const Matrix3<S> getRotation() const;
88 
90  const Quaternion<S> getQuatRotation() const;
91 
93  const Transform3<S>& getTransform() const;
94 
96  void setRotation(const Matrix3<S>& R);
97 
99  void setTranslation(const Vector3<S>& T);
100 
102  void setQuatRotation(const Quaternion<S>& q);
103 
105  void setTransform(const Matrix3<S>& R, const Vector3<S>& T);
106 
108  void setTransform(const Quaternion<S>& q, const Vector3<S>& T);
109 
111  void setTransform(const Transform3<S>& tf);
112 
114  bool isIdentityTransform() const;
115 
117  void setIdentityTransform();
118 
120  FCL_DEPRECATED
122 
124  const std::shared_ptr<const CollisionGeometry<S>>& collisionGeometry() const;
125 
127  S getCostDensity() const;
128 
130  void setCostDensity(S c);
131 
133  bool isOccupied() const;
134 
136  bool isFree() const;
137 
139  bool isUncertain() const;
140 
141 protected:
142 
143  std::shared_ptr<CollisionGeometry<S>> cgeom;
144  std::shared_ptr<const CollisionGeometry<S>> cgeom_const;
145 
146  Transform3<S> t;
147 
149  mutable AABB<S> aabb;
150 
152  void *user_data;
153 
154 public:
155 
156  EIGEN_MAKE_ALIGNED_OPERATOR_NEW
157 };
158 
161 
162 } // namespace fcl
163 
164 #include "fcl/narrowphase/collision_object-inl.h"
165 
166 #endif
NODE_TYPE getNodeType() const
get the node type
Definition: collision_object-inl.h:104
NODE_TYPE
traversal node type: bounding volume (AABB, OBB, RSS, kIOS, OBBRSS, KDOP16, KDOP18, kDOP24), basic shape (box, sphere, ellipsoid, capsule, cone, cylinder, convex, plane, halfspace, triangle), and octree
Definition: collision_geometry.h:54
bool isFree() const
whether the object is completely free
Definition: collision_object-inl.h:271
void setRotation(const Matrix3< S > &R)
set object&#39;s rotation matrix
Definition: collision_object-inl.h:177
Main namespace.
Definition: broadphase_bruteforce-inl.h:45
AABB< S > aabb
AABB<S> in global coordinate.
Definition: collision_object.h:149
bool isIdentityTransform() const
whether the object is in local coordinate
Definition: collision_object-inl.h:221
S getCostDensity() const
get object&#39;s cost density
Definition: collision_object-inl.h:250
void setQuatRotation(const Quaternion< S > &q)
set object&#39;s quatenrion rotation
Definition: collision_object-inl.h:191
const Matrix3< S > getRotation() const
get matrix rotation of the object
Definition: collision_object-inl.h:156
void * user_data
pointer to user defined data specific to this object
Definition: collision_object.h:152
void setCostDensity(S c)
set object&#39;s cost density
Definition: collision_object-inl.h:257
void setTranslation(const Vector3< S > &T)
set object&#39;s translation
Definition: collision_object-inl.h:184
void setTransform(const Matrix3< S > &R, const Vector3< S > &T)
set object&#39;s transform
Definition: collision_object-inl.h:198
The geometry for the object for collision or distance computation.
Definition: collision_geometry.h:59
void setIdentityTransform()
set the object in local coordinate
Definition: collision_object-inl.h:228
void computeAABB()
compute the AABB in world space
Definition: collision_object-inl.h:118
OBJECT_TYPE
object type: BVH (mesh, points), basic geometry, octree
Definition: collision_geometry.h:51
const Transform3< S > & getTransform() const
get object&#39;s transform
Definition: collision_object-inl.h:170
const std::shared_ptr< const CollisionGeometry< S > > & collisionGeometry() const
get geometry from the object instance
Definition: collision_object-inl.h:243
const AABB< S > & getAABB() const
get the AABB in world space
Definition: collision_object-inl.h:111
the object for collision or distance computation, contains the geometry and the transform information...
Definition: collision_object.h:51
bool isOccupied() const
whether the object is completely occupied
Definition: collision_object-inl.h:264
bool isUncertain() const
whether the object is uncertain
Definition: collision_object-inl.h:278
OBJECT_TYPE getObjectType() const
get the type of the object
Definition: collision_object-inl.h:97
const Quaternion< S > getQuatRotation() const
get quaternion rotation of the object
Definition: collision_object-inl.h:163
const Vector3< S > getTranslation() const
get translation of the object
Definition: collision_object-inl.h:149
void * getUserData() const
get user data in object
Definition: collision_object-inl.h:135
void setUserData(void *data)
set user data in object
Definition: collision_object-inl.h:142
FCL_DEPRECATED const CollisionGeometry< S > * getCollisionGeometry() const
get geometry from the object instance
Definition: collision_object-inl.h:235