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    FCL
    0.6.0
    
   Flexible Collision Library 
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Node structure encoding the information required for collision traversal. More...
#include <collision_traversal_node_base.h>
  
 Public Member Functions | |
| virtual bool | BVTesting (int b1, int b2) const | 
| BV test between b1 and b2.  | |
| virtual void | leafTesting (int b1, int b2) const | 
| Leaf test between node b1 and b2, if they are both leafs.  | |
| virtual bool | canStop () const | 
| Check whether the traversal can stop.  | |
| void | enableStatistics (bool enable) | 
| Whether store some statistics information during traversal.  | |
  Public Member Functions inherited from fcl::detail::TraversalNodeBase< S > | |
| virtual void | preprocess () | 
| virtual void | postprocess () | 
| virtual bool | isFirstNodeLeaf (int b) const | 
| Whether b is a leaf node in the first BVH tree.  | |
| virtual bool | isSecondNodeLeaf (int b) const | 
| Whether b is a leaf node in the second BVH tree.  | |
| virtual bool | firstOverSecond (int b1, int b2) const | 
| Traverse the subtree of the node in the first tree first.  | |
| virtual int | getFirstLeftChild (int b) const | 
| Get the left child of the node b in the first tree.  | |
| virtual int | getFirstRightChild (int b) const | 
| Get the right child of the node b in the first tree.  | |
| virtual int | getSecondLeftChild (int b) const | 
| Get the left child of the node b in the second tree.  | |
| virtual int | getSecondRightChild (int b) const | 
| Get the right child of the node b in the second tree.  | |
Public Attributes | |
| CollisionRequest< S > | request | 
| request setting for collision  | |
| CollisionResult< S > * | result | 
| collision result kept during the traversal iteration  | |
| bool | enable_statistics | 
| Whether stores statistics.  | |
  Public Attributes inherited from fcl::detail::TraversalNodeBase< S > | |
| Transform3< S > | tf1 | 
| configuation of first object  | |
| Transform3< S > | tf2 | 
| configuration of second object  | |
Node structure encoding the information required for collision traversal.