FCL  0.6.0
Flexible Collision Library
conservative_advancement_func_matrix.h
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35 
38 #ifndef FCL_CONSERVATIVE_ADVANCEMENT_H
39 #define FCL_CONSERVATIVE_ADVANCEMENT_H
40 
41 #include "fcl/geometry/collision_geometry.h"
42 #include "fcl/narrowphase/continuous_collision_request.h"
43 #include "fcl/narrowphase/continuous_collision_result.h"
44 
45 namespace fcl
46 {
47 
48 namespace detail
49 {
50 
51 template<typename NarrowPhaseSolver>
53 {
54  using S = typename NarrowPhaseSolver::S;
55 
56  using ConservativeAdvancementFunc
57  = S (*)(const CollisionGeometry<S>* o1,
58  const MotionBase<S>* motion1,
59  const CollisionGeometry<S>* o2,
60  const MotionBase<S>* motion2,
61  const NarrowPhaseSolver* nsolver,
62  const ContinuousCollisionRequest<S>& request,
64 
65  ConservativeAdvancementFunc conservative_advancement_matrix[NODE_COUNT][NODE_COUNT];
66 
68 };
69 
70 } // namespace detail
71 } // namespace fcl
72 
73 #include "fcl/narrowphase/detail/conservative_advancement_func_matrix-inl.h"
74 
75 #endif
Main namespace.
Definition: broadphase_bruteforce-inl.h:45
Definition: conservative_advancement_func_matrix.h:52
The geometry for the object for collision or distance computation.
Definition: collision_geometry.h:59
Definition: continuous_collision_request.h:51
Definition: bv_motion_bound_visitor.h:45
continuous collision result
Definition: continuous_collision_result.h:48