38 #ifndef FCL_TRAVERSAL_SHAPEMESHCOLLISIONTRAVERSALNODE_H    39 #define FCL_TRAVERSAL_SHAPEMESHCOLLISIONTRAVERSALNODE_H    41 #include "fcl/geometry/shape/utility.h"    42 #include "fcl/narrowphase/detail/traversal/collision/shape_bvh_collision_traversal_node.h"    51 template <
typename Shape, 
typename BV, 
typename NarrowPhaseSolver>
    56   using S = 
typename BV::S;
    71   const NarrowPhaseSolver* nsolver;
    76 template <
typename Shape, 
typename BV, 
typename NarrowPhaseSolver>
    80     const Transform3<typename BV::S>& 
tf1,
    82     Transform3<typename BV::S>& 
tf2,
    83     const NarrowPhaseSolver* nsolver,
    86     bool use_refit = 
false, 
bool refit_bottomup = 
false);
    89 template <
typename Shape, 
typename NarrowPhaseSolver>
    92     Shape, OBB<typename Shape::S>, NarrowPhaseSolver>
   104 template <
typename Shape, 
typename NarrowPhaseSolver>
   108     const Transform3<typename Shape::S>& tf1,
   110     const Transform3<typename Shape::S>& tf2,
   111     const NarrowPhaseSolver* nsolver,
   115 template <
typename Shape, 
typename NarrowPhaseSolver>
   130 template <
typename Shape, 
typename NarrowPhaseSolver>
   134     const Transform3<typename Shape::S>& tf1,
   136     const Transform3<typename Shape::S>& tf2,
   137     const NarrowPhaseSolver* nsolver,
   141 template <
typename Shape, 
typename NarrowPhaseSolver>
   156 template <
typename Shape, 
typename NarrowPhaseSolver>
   160     const Transform3<typename Shape::S>& tf1,
   162     const Transform3<typename Shape::S>& tf2,
   163     const NarrowPhaseSolver* nsolver,
   167 template <
typename Shape, 
typename NarrowPhaseSolver>
   182 template <
typename Shape, 
typename NarrowPhaseSolver>
   186     const Transform3<typename Shape::S>& tf1,
   188     const Transform3<typename Shape::S>& tf2,
   189     const NarrowPhaseSolver* nsolver,
   196 #include "fcl/narrowphase/detail/traversal/collision/shape_mesh_collision_traversal_node-inl.h" Main namespace. 
Definition: broadphase_bruteforce-inl.h:45
 
collision result 
Definition: collision_request.h:48
 
Traversal node for collision between shape and BVH. 
Definition: shape_bvh_collision_traversal_node.h:52
 
Transform3< BV::S > tf2
configuration of second object 
Definition: traversal_node_base.h:88
 
void leafTesting(int b1, int b2) const 
Intersection testing between leaves (one shape and one triangle) 
Definition: shape_mesh_collision_traversal_node-inl.h:62
 
CollisionRequest< BV::S > request
request setting for collision 
Definition: collision_traversal_node_base.h:72
 
Triangle with 3 indices for points. 
Definition: triangle.h:47
 
bool BVTesting(int b1, int b2) const 
BV culling test in one BVTT node. 
Definition: shape_bvh_collision_traversal_node-inl.h:92
 
Traversal node for collision between shape and mesh. 
Definition: shape_mesh_collision_traversal_node.h:52
 
request to the collision algorithm 
Definition: collision_request.h:52
 
A class describing the bounding hierarchy of a mesh model or a point cloud model (which is viewed as ...
Definition: BVH_model.h:57
 
CollisionResult< BV::S > * result
collision result kept during the traversal iteration 
Definition: collision_traversal_node_base.h:75
 
Transform3< BV::S > tf1
configuation of first object 
Definition: traversal_node_base.h:85
 
bool canStop() const 
Whether the traversal process can stop early. 
Definition: shape_mesh_collision_traversal_node-inl.h:128
 
Definition: shape_mesh_collision_traversal_node.h:142
 
A class describing the kIOS collision structure, which is a set of spheres. 
Definition: kIOS.h:48
 
Oriented bounding box class. 
Definition: OBB.h:51
 
Traversal node for shape and mesh, when mesh BVH is one of the oriented node (OBB, RSS, OBBRSS, kIOS) 
Definition: shape_mesh_collision_traversal_node.h:90